游戏结束了吗?

Tara Fickle
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引用次数: 0

摘要

这一章探讨了最近关于网瘾和中国淘金者的争议。中国淘金者是《魔兽世界》的玩家,他们通过获取游戏中的虚拟货币并将其出售给(主要是西方玩家)那些希望加速乏味的升级过程的玩家。这一章展示了“廉价游戏”是如何重新成为谴责中国“廉价劳动力”的工具,有力地说明了网络游戏成瘾本身是如何在文化和空间上体现在流行和精神病学话语中的。本书以科里·多克托罗(Cory Doctorow)的故事《安达的游戏》(Anda’s Game)为例,探讨了21世纪美国人对沉浸式娱乐的焦虑,再加上美国自身在全球经济中不稳定的地位,是如何导致美国游戏开发者和医疗专业人士将淘金视为一种病态,就像排斥中国赌博的人一样:是一种不尊重游戏与工作、虚拟世界与现实世界之间规范界限的“亚洲”精神病的症状。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game Over?
This chapter examines recent controversies over internet addiction and Chinese gold farmers, players of World of Warcraft who make a living acquiring in-game virtual currency and selling it for real money to (mostly Western) players looking to accelerate the tedious “grind” of the leveling-up process. The chapter shows how “cheap play” has been revived as a tool for condemning Chinese “cheap labor,” powerfully informing how internet game addiction is itself culturally and spatially represented in popular and psychiatric discourse. Using Cory Doctorow’s story “Anda’s Game” as a case study, it considers how twenty-first-century American anxieties about ludic immersion, compounded by the nation’s own destabilized position in the global economy, have led American game developers as well as medical professionals to pathologize gold farming as exclusionists had Chinese gambling: as symptomatic of an “Asian” psychosis that fails to respect normative boundaries between play and work, virtual and real world.
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