多计算机上分布式帧缓冲区的性能问题

Bin Wei, D. Clark, E. Felten, Kai Li
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引用次数: 9

摘要

最近提出了一种支持多计算机并行渲染的多端口分布式帧缓冲器。本文描述了这种分布式帧缓冲器在Intel Paragon路由网络上的实现,并报告了其性能结果。我们已经用我们开发的系统进行了几次实验。我们的研究结果表明,直接在主机内部路由网络上放置多端口分布式帧缓冲区可以提供高吞吐量,从而消除将来自多个处理器的最终图像合并到帧缓冲区的瓶颈。这种架构方法还可以有效地支持sort-last的图像合成。我们开发的同步算法只需要单向通信,并将消息传递到帧缓冲区的接收开销最小化。B.4.3[输入/输出]:子系统-并行I/O;1.3.1【计算机图形学】:硬件体系结构——并行处理;C.4[系统性能]:设计研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Performance issues of a distributed frame buffer on a multicomputer
A multiple-port, distributed frame buffer has been recently proposed to support parallel rendering on multicomputers. This paper describes an implementation of such a distributed frame buffer for the Intel Paragon routing network, and reports its performance results. We have conducted several experiments with the system we have developed. Our results indicate that placing a multipleport, distributed frame buffer directly on the host internal routing network can provide high throughput to eliminate the bottleneck of merging a final image from multiple processors to a frame buffer. This architectural approach can also effectively support image composition for sort-last. The synchronization algorithm we have developed requires only one-way communication and minimizes receive overhead for message passing to the frame buffer. CR Categories: B.4.3 [Input/Output]: Subsystems-Parallel I/O; 1.3.1 [Computer Graphics]: Hardware Architecture-Parallel Processing; C.4 [Performance of Systems]: Design Studies.
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