{"title":"基于CUDA的统计图像上采样方法","authors":"Xin Zheng, Qingqing Xu, Peipei Pan, Ping Guo","doi":"10.1109/CIS.2012.86","DOIUrl":null,"url":null,"abstract":"In many application fields, an appropriate high-quality fast image upsampling method is required. Although many interpolation-based upsampling methods have been proposed, the quality of result images is not satisfactory. Some of them are very fast, but produce poor quality images, the others can produce high quality images, but the methods in them are slow. In our paper, we proposed a fast statistical image upsampling method based on CUDA, it can obtain high quality images based on reducing the input resolution-grids dependency artifacts. Thus, we can rebuild low resolution images' sharp edges fast and get high-quality upsampled images in real time. We have applied this method in the multi-resolution texture generation of large scale terrain rendering. Experiments prove that our method can receive ideal effects in real time.","PeriodicalId":294394,"journal":{"name":"2012 Eighth International Conference on Computational Intelligence and Security","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Statistical Image Upsampling Method Based on CUDA\",\"authors\":\"Xin Zheng, Qingqing Xu, Peipei Pan, Ping Guo\",\"doi\":\"10.1109/CIS.2012.86\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In many application fields, an appropriate high-quality fast image upsampling method is required. Although many interpolation-based upsampling methods have been proposed, the quality of result images is not satisfactory. Some of them are very fast, but produce poor quality images, the others can produce high quality images, but the methods in them are slow. In our paper, we proposed a fast statistical image upsampling method based on CUDA, it can obtain high quality images based on reducing the input resolution-grids dependency artifacts. Thus, we can rebuild low resolution images' sharp edges fast and get high-quality upsampled images in real time. We have applied this method in the multi-resolution texture generation of large scale terrain rendering. Experiments prove that our method can receive ideal effects in real time.\",\"PeriodicalId\":294394,\"journal\":{\"name\":\"2012 Eighth International Conference on Computational Intelligence and Security\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-11-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 Eighth International Conference on Computational Intelligence and Security\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CIS.2012.86\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 Eighth International Conference on Computational Intelligence and Security","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIS.2012.86","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In many application fields, an appropriate high-quality fast image upsampling method is required. Although many interpolation-based upsampling methods have been proposed, the quality of result images is not satisfactory. Some of them are very fast, but produce poor quality images, the others can produce high quality images, but the methods in them are slow. In our paper, we proposed a fast statistical image upsampling method based on CUDA, it can obtain high quality images based on reducing the input resolution-grids dependency artifacts. Thus, we can rebuild low resolution images' sharp edges fast and get high-quality upsampled images in real time. We have applied this method in the multi-resolution texture generation of large scale terrain rendering. Experiments prove that our method can receive ideal effects in real time.