游戏引擎和在Unity中执行音乐

Noah Kellman
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摘要

游戏引擎通过包含一系列内置功能来简化游戏编程过程,这些功能允许程序员跳过从头开始开发物理的极其困难的步骤。通过使用Unity或虚幻等游戏引擎,程序员可以使用这些引擎提供的对象,并了解它们的行为方式,立即开始创造游戏。Unity是当今领先的游戏引擎之一,在独立游戏经济中尤其受欢迎,因为它是免费的,允许开发者轻松地将游戏整合到多个平台上。本章将深入探讨Unity的许多不同音频功能,以及如何创造性地使用它们,包括讨论Unity中所有可用的音频组件,以及混合功能。这为下一章奠定了基础,这一章提供了使用编程在Unity中设计游戏音频景观的实践经验,超越了引擎内置功能的限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game Engines and Implementing Music in Unity
A game engine streamlines the process of game programming by including an array of built-in features that allow programmers to skip the incredibly difficult step of developing physics from scratch. By using game engines like Unity or Unreal, programmers can use the objects provided by those engines, and with knowledge of how they behave, begin creating a game almost right away. Unity is one of the leading game engines today and is particularly well-loved within the indie game economy because it is free and allows developers to easily integrate their games across multiple platforms. This chapter dives into many different audio features of Unity and how one can use them creatively, including a discussion of all of the audio components available in Unity, as well as the mixing functionality. This builds a foundation for the following chapter, which provides a practical lesson on using programming to design the audio landscape of a game in Unity beyond the limitations of the engine’s built-in functionality.
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