基于视频化身的沉浸式远程会议系统

C. G. Corrêa, D. M. Tokunaga, S. R. R. Sanches, Ricardo Nakamura, R. Tori
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引用次数: 8

摘要

远程会议是远程教育课程中一种重要的沟通手段。与教育中使用的其他技术不同,使虚拟会议成为可能的技术自使用以来几乎没有变化。即使从模拟技术到数字技术的过渡以及IP技术的采用,这种媒体的传播特性也几乎没有改变,基本与二维相同。这里展示的项目是一个名为沉浸式电信的新研究领域的一部分,旨在增加参与者的沉浸感和存在感。为此目的,开发了一种视频会议系统,它允许演讲者通过他们的视频化身沉浸在3D虚拟环境中,并以3D视频的形式远程观看。该系统集成了几个子项目,包括视频化身的捕获和渲染、背景移除、手势识别、交互设计等。本文的目的是介绍系统架构和概述其模块,主要挑战和采用的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immersive Teleconferencing System Based on Video-Avatar for Distance Learning
Teleconference is an important means of communication in distance learning courses. Unlike other technologies used in education, the technology that enables virtual conferencing has changed little since it began to be used. Even the transition from analog to digital technology and the adoption of IP technology changed little in the communication characteristics of this media, basically the same of 2D. The project presented here is part of a new field of research, called immersive telecommunication, which aims at increasing the sense of immersion and presence of the participants. For this purpose, a videoconferencing system was developed, which allows presenters to immerse themselves in a 3D virtual environment, through their video-avatar, and be watched remotely in the form of 3D video. This system integrates several subprojects, involving the capture and rendering of a video-avatar, background removal, gesture recognition, interaction design, among others. The aim of this paper is to present the system architecture and an overview of its modules, the key challenges and adopted solutions.
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