Jeremy R. Millar, Jason A. Blake, D. Hodson, J.O. Miller, R. Hill
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Sources of unresolvable uncertainties in weakly predictive distributed virtual environments
This work expands the notion of unresolvable uncertainties due to modeling issues in weakly predictive simulations to include unique implementation induced sources that originate from fundamental trade-offs associated with distributed virtual environments. We consider these trade-offs in terms of the Consistency, Availability, and Partition tolerance (CAP) theorem to abstract away technical implementation details. Doing so illuminates systemic properties of weakly predictive simulations, including their ability to produce plausible responses. The plausibility property in particular is related to fairness concerns in distributed gaming and other interactive environments.