GPU并行化的随机准时到达问题

Maleen Abeydeera, S. Samaranayake
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引用次数: 5

摘要

随机准时到达(SOTA)问题作为传统最短路径公式的替代方案,在有硬性截止日期的情况下,最近得到了研究。目标是找到一种路由策略,使在预先指定的时间预算内到达目的地的概率最大化,图的边权是具有任意分布的随机变量。虽然这是一种实用的车辆路线规划公式,但由于现有解决方案的高计算复杂性,这种方法的商业部署目前尚不可行。我们提出了一种并行化策略,与单线程CPU实现相比,使用CUDA GPU实现可以将计算时间提高多个数量级。一个数量级是通过问题的朴素并行化实现的,另一个数量级是通过GPU资源的最佳利用实现的。我们还展示了在某些情况下,使用动态线程分配和边缘聚类方法以较小的时间预算加速查询可以进一步减少运行时。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GPU parallelization of the stochastic on-time arrival problem
The Stochastic On-Time Arrival (SOTA) problem has recently been studied as an alternative to traditional shortest-path formulations in situations with hard deadlines. The goal is to find a routing strategy that maximizes the probability of reaching the destination within a pre-specified time budget, with the edge weights of the graph being random variables with arbitrary distributions. While this is a practically useful formulation for vehicle routing, the commercial deployment of such methods is not currently feasible due to the high computational complexity of existing solutions. We present a parallelization strategy for improving the computation times by multiple orders of magnitude compared to the single threaded CPU implementations, using a CUDA GPU implementation. A single order of magnitude is achieved via naive parallelization of the problem, and another order of magnitude via optimal utilization of the GPU resources. We also show that the runtime can be further reduced in certain cases using dynamic thread assignment and an edge clustering method for accelerating queries with a small time budget.
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