文化遗产教育虚拟现实游戏开发:“哥德堡之旅”

Guangyi Chen, Xintong Xie, Zaifeng Yang, Renren Deng, Kailin Huang, Chaoguang Wang
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引用次数: 0

摘要

电子游戏已被公认为当今最具吸引力的娱乐形式之一,并对数字未来做出了重大贡献。本研究旨在将游戏设计中的游戏元素与虚拟现实技术相结合,通过吸引人的、有趣的体验来促进文化遗产教育,尤其是在年轻人群中。首先,我们通过游戏产品分析和文献综述,总结出用于文化遗产教育的游戏机制和元素。其次,我们开发了一款再现“哥德堡”到广州之旅的虚拟现实文化教育游戏,包括游戏机制、游戏故事、美学表达和游戏技术。最后,我们进行了一次试点测试,以验证我们开发的游戏的有效性。我们的研究通过将虚拟现实技术、游戏设计、文化遗产和教育等当前不同的方法结合起来,为跨学科研究做出了贡献。它将带来新的技术,对数字媒体、文化遗产教育、服务行业产生影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of a Virtual Reality Game for Cultural Heritage Education: The Voyage of “Gotheborg”
Video games have been recognized as one of the most engaging forms of entertainment today, and are making a major contribution to the digital future. This research aims to combine the gaming elements of game design and virtual reality technology, and promote cultural heritage education through an engaging and fun experience, especially in a young population. Firstly, we summarized game mechanics and elements used for cultural heritage education through game product analysis and literature review. Secondly, we developed a virtual reality game for cultural heritage education that reproduced the voyage of “Gotheborg” to Canton, including game mechanic, game story, aesthetic expression and game technology. Finally, a pilot test was conducted to validate the effectiveness of our game developed. Our study contributes interdisciplinary research by bringing together currently distinct approaches from virtual reality technology, game design, cultural heritage, and education. It will bring new technology to impact on the digital media, cultural heritage education, and service industries.
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