基于对象的视频编码器mpeg4第25部分的分析与改进

Juergen Wuenschmann, T. Roll, Christian Feller, A. Rothermel
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引用次数: 7

摘要

基于对象的视频表示和编码承诺在视频传输和处理过程中保留最大量的场景信息,至少对于动画视频来说是这样。我们将传统的H.264编码视频材料与未编码的基于对象的视频进行比较,并对两种表示使用不同设置的基于对象的编码视频进行比较。对于唯一可用的基于对象的编解码器mpeg4pt . 25,给出了编码示例的显著改进和结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analysis and improvements to the object based video encoder MPEG 4 part 25
Object based video representation and coding promises to keep the largest amount of scene information during video transmission and processing, at least for animated video. We compare traditional H.264 encoded video material with uncoded object based video, and also with coded object based video using different settings for both representations. For the only available object based codec, MPEG 4 pt. 25, significant improvements and results for coding examples are presented.
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