VR环境下基于生物反馈的正念练习系统设计

Shuo Li, Hongtao Zheng, Yang Ge, W. Yuan, T. Han
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引用次数: 0

摘要

正念练习已被证明在压力缓解和情绪调节方面具有良好的干预效果。然而,传统的正念治疗依赖于专家指导下的小组课程,受人员和场地资源的限制。人们对正念练习和相关互动产品的兴趣越来越大,但却没有探索生物反馈机制在正念练习中的作用。然而,为了将这种潜力转化为具体的设计应用,我们需要定性地理解呼吸反馈是如何嵌入到游戏设计中的。本文探讨了虚拟环境中不同生理反馈机制对正念游戏设计的影响,探讨了呼吸反馈(连续反馈)与头向反馈(不连续反馈)对年轻正念初学者的影响。通过“MindJourney”,我们提出了一些关键的见解,总结了生理反馈如何用于基于正念的游戏中,以实现沉浸式互动、自我状态感知和动机设计体验。实验结果表明,MindJourney正念练习系统能够有效提升用户正念练习体验,促进正念能力训练和压力缓解,具有特定的理论意义和应用价值。本文分享了正念游戏练习在健康干预中的其他设计和探索的实践经验,为青少年提供健康的生活方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Mindfulness Practice System Based on Biofeedback in VR Environment
Mindfulness practice has been proved to have sound intervention effects in stress relief and emotion regulation. However, traditional mindfulness therapy relies on group courses under the guidance of experts, which is limited by personnel and site resources. There has been growing interest in mindfulness practice and related interaction products without exploring the role of biofeedback mechanism in mindfulness practice. However, to translate this potential into concrete design applications, we need a qualitative understanding of how breathing feedback is embedded in game design. This article discusses the effects of different physiological feedbacks mechanism in virtual environments for mindfulness game design, exploring the impact of breathing feedback (continuous feedback) versus head orientation feedback (discontinuous feedback) on young mindfulness beginners. Using “MindJourney,” we present key insights that summarize how physiological feedback can be used in mindfulness-based games for immersive interactions, self-state perception, and motivational design experiences. The experimental results show that the MindJourney mindfulness practice system can effectively improve users’ mindfulness practice experience, promote mindfulness ability training and stress relief, and has specific theoretical significance and application value. This article shares practical experiences in the other design and exploration of mindfulness game practice in health interventions to provide youth with a healthy lifestyle.
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