三点互动:双手直接触碰与凝视相结合

A. Simeone, A. Bulling, Jason Alexander, Hans-Werner Gellersen
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引用次数: 9

摘要

对于需要用户同时操作多个实体或维度的任务,两点交互的好处是众所周知的。两点交互已经变得很普遍,例如,在智能手机上用两个手指缩放或捏捏。我们提出了一种新的交互技术,通过增加两指直接触摸和凝视作为第三个输入通道来实现三点交互。我们在两个多参与者用户研究中评估了我们技术的两个关键特征。首先,我们使用了对象选择技术。其次,我们在一个需要手指和眼睛同时连续输入的3D匹配任务中对其进行评估。我们的研究结果表明,在这两种情况下,参与者都学会了与三个输入渠道互动,而不会产生认知或心理负荷。在第一项研究中,参与者的表现倾向于快速选择时间,在第二项研究中,参与者表现出平行互动。这些结果是有希望的,并表明有超出两点相互作用的额外输入通道的范围。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Three-Point Interaction: Combining Bi-manual Direct Touch with Gaze
The benefits of two-point interaction for tasks that require users to simultaneously manipulate multiple entities or dimensions are widely known. Two-point interaction has become common, e.g., when zooming or pinching using two fingers on a smartphone. We propose a novel interaction technique that implements three-point interaction by augmenting two-finger direct touch with gaze as a third input channel. We evaluate two key characteristics of our technique in two multi-participant user studies. In the first, we used the technique for object selection. In the second, we evaluate it in a 3D matching task that requires simultaneous continuous input from fingers and the eyes. Our results show that in both cases participants learned to interact with three input channels without cognitive or mental overload. Participants' performance tended towards fast selection times in the first study and exhibited parallel interaction in the second. These results are promising and show that there is scope for additional input channels beyond two-point interaction.
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