掌握合成在混乱的环境灵巧的手

D. Berenson, S. Srinivasa
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引用次数: 84

摘要

我们提出了一种算法,用于在混乱的环境中有效地生成灵巧手的无碰撞力闭合抓取。由于手位空间的高维性,以及通过碰撞检查和力闭合测试来验证候选握把的高成本,计算握把变得复杂。当一个物体被放置在一个新的场景中时,我们使用一个新的代价函数来集中搜索给定形状的手部姿势空间的好区域。所提出的代价函数计算速度快,并且封装了物体、场景和随后抓取的力闭合的各个方面。然后验证搜索产生的低成本候选抓取。我们通过对3指4DOF巴雷特手和拟人化22DOF阴影手的测试来证明我们方法的普遍性。我们还提出了一种扩展的双手抓取算法,并在HRP3手上进行了演示。我们的结果表明,我们的算法生成的候选抓取始终具有高概率对各种手,物体和场景有效。最后,我们描述了一个巴雷特手在WAM臂上的实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Grasp synthesis in cluttered environments for dexterous hands
We present an algorithm for efficiently generating collision-free force-closure grasps for dexterous hands in cluttered environments. Computing a grasp is complicated by the high dimensionality of the hand configuration space, and the high cost of validating a candidate grasp by collision-checking and testing for force-closure. When an object is placed in a new scene, we use a novel cost function to focus our search to good regions of hand pose space for a given preshape. The proposed cost function is fast to compute and encapsulates aspects of the object, the scene, and the force-closure of the ensuing grasp. The low-cost candidate grasps produced by the search are then validated. We demonstrate the generality of our approach by testing on the 3-fingered 4DOF barrett hand and the anthropomorphic 22DOF shadow hand. We also propose an extension of the algorithm for two-handed grasps and demonstrate it on the HRP3 hands. Our results show that the candidate grasps generated by our algorithm consistently have high probability of being valid for various hands, objects and scenes. Finally, we describe an implementation on a WAM arm with a barrett hand.
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