设计协作艺术项目的交互设计的挑战

J. Maric
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引用次数: 1

摘要

虽然我们许多研究人员都梦想有机会设计一个合作艺术项目,将我们的年轻人与大型主流文化和教育机构联系起来,但我们很少分析这种合作的挑战。本文介绍了协作数字艺术项目中以用户为中心的跨学科交互设计(ID)中出现的最普遍的问题。该设计是与哥德堡歌剧院舞蹈公司(DCOH)运营的Meet The Ministry项目的年轻参与者以及瑞典图书馆和信息科学学院社交媒体研究(TSLIS)研究小组的成员合作完成的。通过设计研究的方法来扩大合作数字艺术项目的推广范围,提高年轻人对当代舞蹈的参与,并向年轻参与者学习,我们分析了机构间和跨学科合作所带来的影响。最后,通过观察这个项目的结果,我们声称跨学科合作是非常危险的,因为它们在成本、过程和结果上是不可预测的。尽管文献为成功的跨学科合作提供了建议,但并不能保证可以完全避免风险。尽管如此,我们认为这种合作是必要的,需要不断发展,因为它们似乎是跨学科学习和桥梁社会资本获取的成功工具。如果没有别的,我们至少应该培养向年轻一代学习的做法,他们似乎有兴趣与我们合作探索数字艺术项目创作中的交流和合作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
THE CHALLENGES OF DESIGNING THE INTERACTION DESIGN OF A COLLABORATIVE ART PROJECT
While many of us researchers dream about the opportunity to design a collaborative art project that would connect our youth with big, mainstream cultural and educational institutions, we seldom analyse the challenges of such collaborations. This paper presents the most prevailing issues that arose during the user-centred, interdisciplinary interaction design (ID) of the collaborative digital art project. The design is made in collaboration with the young participants of the Meet the Ministry project run by the Dance Company of the Opera House (DCOH) in Gothenburg, and the members of The Swedish School of Library and Information Science Social Media Studies (TSLIS) research group. Using the research through design approach to augment the outreach of the collaborative digital art project, enhance youth engagement with the contemporary dance, and learn from the young participants, we analyse the implications introduced by inter-institutional and interdisciplinary collaboration. Finally, by looking at the results of this project, we claim that interdisciplinary collaborations are extremely risky because they are unpredictable in their cost, process, and outcome. Even though literature offers advice for successful interdisciplinary cooperation there are no guarantees that the risks can be fully avoided. Still, we argue that such collaborations are necessary and need to be continuously developed as they seem to be successful tools for interdisciplinary learning and bridging social capital acquisition. If nothing else, we should at least foster the practices of learning from our younger generations who seem to be interested in partnering with us in exploring communication and collaboration in digital art projects creation.
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