着手多模式界面设计

A. K. Sinha, J. Landay
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引用次数: 12

摘要

设计人员越来越多地面临着针对多模式应用程序的挑战,这些应用程序跨越异构设备并使用多模式输入,但没有工具来支持它们。我们研究了专业多模态交互设计师的早期工作实践。我们注意到制作的各种不同的人工制品,如设计草图和纸上原型。此外,我们观察到Wizard of Oz技术有时用于从这些草图中模拟交互式应用程序。这些研究导致我们开发了一种技术,供界面设计师在着手创建多模式应用程序时考虑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Embarking on multimodal interface design
Designers are increasingly faced with the challenge of targeting multimodal applications, those that span heterogeneous devices and use multimodal input, but do not have tools to support them. We studied the early stage work practices of professional multimodal interaction designers. We noted the variety of different artifacts produced, such as design sketches and paper prototypes. Additionally, we observed Wizard of Oz techniques that are sometimes used to simulate an interactive application from these sketches. These studies have led to our development of a technique for interface designers to consider as they embark on creating multimodal applications.
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