探索增强现实中与凝视引导的3D交互

Yiwei Bao, Jiaxi Wang, Zhimin Wang, Feng Lu
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引用次数: 2

摘要

最近基于手眼协调的研究表明,凝视可以改善AR中某些场景下的对象选择和翻译体验。然而,仍然存在一些局限性。具体来说,我们研究了凝视是否可以帮助重三维遮挡下的物体选择和在深度维度上帮助3D物体平移。此外,我们还探讨了减少使用前凝视校准负担的可能性。因此,我们开发了一种新的方法,为AR中的3D交互提供合适的凝视引导,以及一种隐式在线校准方法。我们通过两个用户研究来评估不同的交互方法,结果表明我们的方法不仅提高了遮挡目标选择的有效性,而且显著缓解了深度翻译任务中的手臂疲劳问题。我们还对所提出的隐式在线校准方法进行了评估,发现其精度可与标准9点显式校准相媲美,从而向实际应用迈出了一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring 3D Interaction with Gaze Guidance in Augmented Reality
Recent research based on hand-eye coordination has shown that gaze could improve object selection and translation experience under certain scenarios in AR. However, several limitations still exist. Specifically, we investigate whether gaze could help object selection with heavy 3D occlusions and help 3D object translation in the depth dimension. In addition, we also investigate the possibility of reducing the gaze calibration burden before use. Therefore, we develop new methods with proper gaze guidance for 3D interaction in AR, and also an implicit online calibration method. We conduct two user studies to evaluate different interaction methods and the results show that our methods not only improve the effectiveness of occluded objects selection but also alleviate the arm fatigue problem significantly in the depth translation task. We also evaluate the proposed implicit online calibration method and find its accuracy comparable to standard 9 points explicit calibration, which makes a step towards practical use in the real world.
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