在增强博物馆环境中处理杂乱

Wanqi Zhao, D. Stevenson, H. Gardner, Matt Adcock
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引用次数: 2

摘要

增强现实(AR)技术可以应用于博物馆和展览空间,扩展可用的信息空间。然而,当展品彼此靠近时,这种设置中的AR场景可能会变得混乱。为了研究这个问题,我们为微软HoloLens实现并评估了四种基于焦点+上下文(F+C)可视化思想的AR头显交互技术[Kalkofen et al. 2007]。这四种技术由交互和响应维度的所有组合组成,其中交互由“行走”(接近展品)或“凝视”(扫描/看展品)触发,AR全息图以“尺度”或“框架”表示动态响应。我们在一项用户研究中测量了这四种技术的效率和准确性,该研究考察了它们在抽象展览环境中执行两种不同任务(“寻找”和“计数”)时的表现。本研究结果表明,“尺度”表征比“框架”表征更有效地减少杂波,并且用户更倾向于“凝视尺度”技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dealing with Clutter in Augmented Museum Environments
Augmented Reality (AR) can be used in museum and exhibition spaces to extend the available information space. However, AR scenes in such settings can become cluttered when exhibits are displayed close to one another. To investigate this problem, we have implemented and evaluated four AR headset interaction techniques for the Microsoft HoloLens that are based on the idea of Focus+Context (F+C) visualisation [Kalkofen et al. 2007]. These four techniques were made up of all combinations of interaction and response dimensions where the interaction was triggered by either “walk” (approaching an exhibit) or “gaze” (scanning/looking at an exhibit) and the AR holograms responded dynamically in either a “scale” or “frame” representation. We measured the efficiency and accuracy of these four techniques in a user study that examined their performance in an abstracted exhibition setting when undertaking two different tasks (“seeking” and “counting”). The results of this study indicated that the “scale” representation was more effective at reducing clutter than the “frame” representation, and that there was a user preference for the “gaze-scale” technique.
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