为什么计算机图形中的3D转换很困难?十年考题分析

T. Suselo, B. Wünsche, Andrew Luxton-Reilly
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引用次数: 3

摘要

三维(3D)转换是计算机图形学中的一个基本概念,用于建模、视图转换、动画和高效渲染。理解3D转换可能很困难,因为它们通常涉及几何概念、数学、特定的编程结构(例如使用图形api)和视觉空间技能。虽然以前的研究调查了学生在数学课程中的几何问题,但我们没有发现任何研究调查计算机图形学中3D变换的教学。在本文中,我们使用11年的考试结果历史数据来分析问题难度与转换的维度、表示和复杂性之间的关系。我们的研究结果表明,问题的难度主要取决于学生需要应用概念来找到解决方案的方式,而不是测试的概念。我们没有发现问题中使用的空间维度(2D vs. 3D)在统计学上有显著差异。然而,我们观察到,用于表述问题的表示确实很重要,许多学生似乎在解释3D场景的图像时遇到了困难。我们认为许多学生缺乏空间推理能力来解释三维变换的图像,并建立合适的心理模型。这可能会阻碍学习,并可能在评估中产生不公平。我们讨论了我们的研究对计算机图形学中3D转换的教学和评估的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Why are 3D Transformations in Computer Graphics Difficult? An Analysis of a Decade of Exam Questions
Three-dimensional (3D) transformations are a fundamental concept in Computer Graphics and are used for modelling, view transformations, animation, and efficient rendering. Understanding 3D transformations can be difficult, since they typically involve geometric concepts, mathematics, specific programming constructs (e.g. using graphics APIs), and visuospatial skills. While previous research investigated students’ problems with geometry in mathematics courses, we did not find any research investigating teaching and learning of 3D transformations in computer graphics. In this paper, we use historical data from eleven years of exam results to analyse the relationship between question difficulty and the dimension, representation, and complexity of a transformation. Our results suggest that the difficulty of a question is predominantly determined by the way students need to apply concepts to find a solution, rather than the concepts tested. We did not find a statistically significant difference for the spatial dimension used in a question (2D vs. 3D). However, we observed that the representation used for formulating the question did matter and many students seemed to struggle with interpreting images of 3D scenes. We suggest that many students lack spatial reasoning skills to interpret images of 3D transformations and to make suitable mental models. This is likely to impede learning and might produce inequities in the assessment. We discuss implications of our research on teaching and assessment of 3D transformations in computer graphics.
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