使用被动道具作为世界锚点的内容丰富和广阔的虚拟环境

S. G. Wheeler, S. Hoermann, R. Lindeman, G. Ghinea, A. Covaci
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引用次数: 0

摘要

在本文中,我们提出了一个系统,允许开发人员通过利用用户真实环境中的现有物理对象,将被动触觉反馈添加到他们的虚拟现实应用程序中。我们的方法对程序生成的依赖最小,并且不会将虚拟空间限制在物理游戏区域的维度上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors
In this paper, we present a system that allows developers to add passive haptic feedback into their virtual reality applications by making use of existing physical objects in the user’s real environment. Our approach has minimal dependence on procedural generation and does not limit the virtual space to the dimensions of the physical play-area.
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