与虚拟现实设备和肌电传感器共享人体操作范围,用于在线运动分析

Shunya Narukiyo, Yoshiyuki Tanaka, T. Aoyama, M. Shiokawa
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引用次数: 2

摘要

本文提出了一种利用头戴式虚拟现实系统和无线肌电传感器实现人体可操控性共享(SoHMS)的新范围。在Unity平台上开发了新的SoHMS应用程序,从而可以在三维虚拟空间中呈现高质量的计算机模型。计算机模型是通过玩家的运动数据来控制的,这些数据是用KINECT v2传感器实时测量的。一组用于测量人体形态的可操作椭球体附着在计算机人体模型的手和/或脚上。新的SoHMS可以提供两个类似运动的上肢运动任务,这是基于可操纵性理论设计的,因此玩家可以研究如何随意调节可操纵性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Scope of human manipulability sharing with VR device and EMG sensor for online motion analysis
The research described in this paper presents a new scope of human manipulability sharing (SoHMS) using a head-mounted VR system and wireless EMG sensor. An application of the new SoHMS is developed in the Unity platform so that a high-quality computer mannequin can be presented in a 3D virtual space. The computer mannequin is controlled through the motion data of a player, which is measured using a KINECT v2 sensor in real time. A set of manipulability ellipsoids for the measured human body form is attached at the hand(s) and/or foot(feet) of the computer mannequin. The new SoHMS can provide two sports-like motor tasks with the upper limbs, which were designed based on the manipulability theory, so that a player can study how manipulability can be regulated at will.
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