“我只是假设我无法拥有完整的体验”:了解行动不便的人的虚拟现实的可访问性

Martez E. Mott, John C. Tang, Shaun K. Kane, Edward Cutrell, M. Morris
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引用次数: 47

摘要

虚拟现实(VR)有可能改变我们日常生活的许多方面,包括工作、娱乐、交流和教育。然而,很少有研究了解VR对行动不便的人的可用性。在本文中,我们展示了一项探索的结果,以了解VR对行动不便的人的可访问性。我们对16位行动不便的人进行了半结构化采访,了解他们对虚拟现实系统的看法和体验。我们确定了与VR设备的物理可及性相关的7个障碍,行动不便的人可能会遇到这些障碍,从VR系统的初始设置到将VR控制器置于VR头显中嵌入的摄像头的视野中。我们还对VR系统进行了潜在的改进,以解决一些可访问性问题。基于我们的研究结果,我们讨论了在设计VR系统时考虑行动不便者能力的重要性,因为许多参与者的能力与当前VR系统设计中嵌入的假设不匹配。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
“I just went into it assuming that I wouldn't be able to have the full experience”: Understanding the Accessibility of Virtual Reality for People with Limited Mobility
Virtual reality (VR) has the potential to transform many aspects of our daily lives, including work, entertainment, communication, and education. However, there has been little research into understanding the usability of VR for people with mobility limitations. In this paper, we present the results of an exploration to understand the accessibility of VR for people with limited mobility. We conducted semi-structured interviews with 16 people with limited mobility about their thoughts on, and experiences with, VR systems. We identified 7 barriers related to the physical accessibility of VR devices that people with limited mobility might encounter, ranging from the initial setup of a VR system to keeping VR controllers in view of cameras embedded in VR headsets. We also elicited potential improvements to VR systems that would address some accessibility concerns. Based on our findings, we discuss the importance of considering the abilities of people with limited mobility when designing VR systems, as the abilities of many participants did not match the assumptions embedded in the design of current VR systems.
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