基于人机交互的运动反馈对跳绳运动性能影响的研究

Baolong Wang
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引用次数: 0

摘要

新冠疫情让跳绳运动流行起来。但是,跳绳运动过程中,动作重复性大,容易使人感到无聊,导致运动成绩下降,健身者不能长期坚持跳绳运动。本研究将人机交互理论与目标反馈系统相结合,构建跳绳定量反馈交互系统,旨在提高跳绳过程中的用户体验和运动表现。本研究通过完全随机的单因素实验设计,得出定量反馈系统对跳绳运动成绩有促进作用,验证了交互系统的有效性。这对于后疫情时代的健身人士来说是有价值的。同时,也为今后跳绳运动多模态运动交互反馈系统的设计提供了理论依据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An investigation of the effect of human-computer interaction-based motor feedback on jump rope performance
The new crown epidemic has made jumping rope exercise popular. However, during the jumping rope, the movements are repetitive and easily make people bored, which leads to the decline of exercise performance, and fitness people cannot insist on jumping rope exercise for a long time. This study combines the human-computer interaction theory and the goal feedback system to construct a quantitative feedback interaction system for rope skipping, aiming to improve the user experience and exercise performance during the jumping rope. The study concluded that the quantitative feedback system has a facilitating effect on jumping rope exercise performance through a completely randomized single-factor experimental design, which verifies the effectiveness of the interaction system. This is valuable for fitness people in the post-epidemic era. At the same time, it also provides a theoretical basis for the design of a multi-modal motor interaction feedback system for jumping rope exercise in the future.
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