{"title":"第八章结论","authors":"A. Maturo, V. Moretti","doi":"10.1108/978-1-78754-365-220181010","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":186395,"journal":{"name":"Digital Health and the Gamification of Life: How Apps Can Promote a Positive Medicalization","volume":"79 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Chapter 8 Conclusion\",\"authors\":\"A. Maturo, V. Moretti\",\"doi\":\"10.1108/978-1-78754-365-220181010\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\",\"PeriodicalId\":186395,\"journal\":{\"name\":\"Digital Health and the Gamification of Life: How Apps Can Promote a Positive Medicalization\",\"volume\":\"79 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-10-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Digital Health and the Gamification of Life: How Apps Can Promote a Positive Medicalization\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1108/978-1-78754-365-220181010\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Digital Health and the Gamification of Life: How Apps Can Promote a Positive Medicalization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1108/978-1-78754-365-220181010","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}