位置感知智能空间中用户体验质量建模

Megan Becvarik, M. Devetsikiotis
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引用次数: 1

摘要

在图书馆和博物馆等智能空间中,越来越多地使用交互技术、数字媒体和动态内容,极大地改善了用户体验。在设计良好的学习空间中,数字内容本身可以成为一种服务,可能具有创造性和社交输出,与用户互动。本文研究了沉浸式多媒体智能空间(如图书馆或未来博物馆)中体验质量(QoE)的定量建模。我们的重点是将物理世界与数字世界结合起来,以获得单一的组合QoE。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modeling of user Quality of Experience in location aware smart spaces
The increasing use of interactive technologies, digital media, and dynamic content in smart spaces such as libraries and museums is improving the user experience substantially. In well-designed learning spaces, digital content can itself become a service, possibly with creative and social output to interact with users. In this paper we study the quantitative modeling of the Quality of Experience (QoE) in immersive multi-media smart spaces, such as a library or future museum. Our focus is on combining the physical world with the digital world in order to obtain a single, combined QoE.
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