{"title":"位置感知智能空间中用户体验质量建模","authors":"Megan Becvarik, M. Devetsikiotis","doi":"10.1109/DMIAF.2016.7574934","DOIUrl":null,"url":null,"abstract":"The increasing use of interactive technologies, digital media, and dynamic content in smart spaces such as libraries and museums is improving the user experience substantially. In well-designed learning spaces, digital content can itself become a service, possibly with creative and social output to interact with users. In this paper we study the quantitative modeling of the Quality of Experience (QoE) in immersive multi-media smart spaces, such as a library or future museum. Our focus is on combining the physical world with the digital world in order to obtain a single, combined QoE.","PeriodicalId":404025,"journal":{"name":"2016 Digital Media Industry & Academic Forum (DMIAF)","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Modeling of user Quality of Experience in location aware smart spaces\",\"authors\":\"Megan Becvarik, M. Devetsikiotis\",\"doi\":\"10.1109/DMIAF.2016.7574934\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The increasing use of interactive technologies, digital media, and dynamic content in smart spaces such as libraries and museums is improving the user experience substantially. In well-designed learning spaces, digital content can itself become a service, possibly with creative and social output to interact with users. In this paper we study the quantitative modeling of the Quality of Experience (QoE) in immersive multi-media smart spaces, such as a library or future museum. Our focus is on combining the physical world with the digital world in order to obtain a single, combined QoE.\",\"PeriodicalId\":404025,\"journal\":{\"name\":\"2016 Digital Media Industry & Academic Forum (DMIAF)\",\"volume\":\"40 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-07-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 Digital Media Industry & Academic Forum (DMIAF)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/DMIAF.2016.7574934\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 Digital Media Industry & Academic Forum (DMIAF)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DMIAF.2016.7574934","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Modeling of user Quality of Experience in location aware smart spaces
The increasing use of interactive technologies, digital media, and dynamic content in smart spaces such as libraries and museums is improving the user experience substantially. In well-designed learning spaces, digital content can itself become a service, possibly with creative and social output to interact with users. In this paper we study the quantitative modeling of the Quality of Experience (QoE) in immersive multi-media smart spaces, such as a library or future museum. Our focus is on combining the physical world with the digital world in order to obtain a single, combined QoE.