{"title":"LEGOfied声音","authors":"Malcolm Ogden","doi":"10.1525/res.2023.4.2.158","DOIUrl":null,"url":null,"abstract":"This paper argues that the album/playlist LEGO White Noise, released on Spotify in 2021, can be understood in relation to various other kinds of self-care oriented audiovisual media that have proliferated online in recent years, such as ambient, sound-healing, and ASMR. Beginning with the making of LEGO White Noise, this paper also looks at several non-LEGO-affiliated examples of these various categories on YouTube, tracing a common suggested mode of use characterized by creative, embodied, playful experimentation. Drawing on the work of post-Autonomist Marxist theorists, this paper interprets this underlying orientation via the concepts of free labor and immaterial labor, arguing that LEGO’s attempt to strategically situate itself relative to this broader trend on audiovisual platforms emphasizes the central role of networked and computational media as the common means by which individuals living in postindustrial settings not only perform different kinds of labor but also pursue different forms of self-care, comfort, and pleasure. What LEGO White Noise also demonstrates is the unique propensity of audiovisual platforms to produce aesthetic forms that, in their more ambiguous and indeterminate aspects, resist easy categorization, which therefore complicates any attempts to capitalize on or appropriate them. In addition to tracing a number of common habits, behaviors, and orientations between LEGO users of various ages and audiovisual platform users, this paper also stresses the need for more nuanced critical appraisals of the latent social and political potentials surrounding similar platform-based content.","PeriodicalId":448003,"journal":{"name":"Resonance: The Journal of Sound and Culture","volume":"66 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"LEGOfied Sound\",\"authors\":\"Malcolm Ogden\",\"doi\":\"10.1525/res.2023.4.2.158\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper argues that the album/playlist LEGO White Noise, released on Spotify in 2021, can be understood in relation to various other kinds of self-care oriented audiovisual media that have proliferated online in recent years, such as ambient, sound-healing, and ASMR. Beginning with the making of LEGO White Noise, this paper also looks at several non-LEGO-affiliated examples of these various categories on YouTube, tracing a common suggested mode of use characterized by creative, embodied, playful experimentation. Drawing on the work of post-Autonomist Marxist theorists, this paper interprets this underlying orientation via the concepts of free labor and immaterial labor, arguing that LEGO’s attempt to strategically situate itself relative to this broader trend on audiovisual platforms emphasizes the central role of networked and computational media as the common means by which individuals living in postindustrial settings not only perform different kinds of labor but also pursue different forms of self-care, comfort, and pleasure. What LEGO White Noise also demonstrates is the unique propensity of audiovisual platforms to produce aesthetic forms that, in their more ambiguous and indeterminate aspects, resist easy categorization, which therefore complicates any attempts to capitalize on or appropriate them. In addition to tracing a number of common habits, behaviors, and orientations between LEGO users of various ages and audiovisual platform users, this paper also stresses the need for more nuanced critical appraisals of the latent social and political potentials surrounding similar platform-based content.\",\"PeriodicalId\":448003,\"journal\":{\"name\":\"Resonance: The Journal of Sound and Culture\",\"volume\":\"66 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Resonance: The Journal of Sound and Culture\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1525/res.2023.4.2.158\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Resonance: The Journal of Sound and Culture","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1525/res.2023.4.2.158","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本文认为,2021年在Spotify上发布的专辑/播放列表LEGO White Noise可以与近年来在网上激增的各种其他以自我保健为导向的视听媒体(如环境、声音治疗和ASMR)联系起来理解。从制作乐高白噪音开始,本文还着眼于YouTube上与乐高无关的几个不同类别的例子,追踪一种常见的建议使用模式,其特点是创造性,具体化,有趣的实验。借鉴后自主主义马克思主义理论家的工作,本文通过自由劳动和非物质劳动的概念来解释这种潜在的取向。他认为,乐高试图在战略上定位自己与视听平台这一更广泛趋势的关系,强调了网络和计算媒体的核心作用,作为在后工业环境中生活的个人不仅从事不同种类的劳动,而且追求不同形式的自我照顾、舒适和快乐的常用手段。乐高白噪音还展示了视听平台产生审美形式的独特倾向,这些审美形式在其更模糊和不确定的方面,抵制简单的分类,因此使任何利用或利用它们的尝试复杂化。除了追踪不同年龄的乐高用户和视听平台用户之间的一些共同习惯、行为和取向外,本文还强调需要对围绕类似平台内容的潜在社会和政治潜力进行更细致的批判性评估。
This paper argues that the album/playlist LEGO White Noise, released on Spotify in 2021, can be understood in relation to various other kinds of self-care oriented audiovisual media that have proliferated online in recent years, such as ambient, sound-healing, and ASMR. Beginning with the making of LEGO White Noise, this paper also looks at several non-LEGO-affiliated examples of these various categories on YouTube, tracing a common suggested mode of use characterized by creative, embodied, playful experimentation. Drawing on the work of post-Autonomist Marxist theorists, this paper interprets this underlying orientation via the concepts of free labor and immaterial labor, arguing that LEGO’s attempt to strategically situate itself relative to this broader trend on audiovisual platforms emphasizes the central role of networked and computational media as the common means by which individuals living in postindustrial settings not only perform different kinds of labor but also pursue different forms of self-care, comfort, and pleasure. What LEGO White Noise also demonstrates is the unique propensity of audiovisual platforms to produce aesthetic forms that, in their more ambiguous and indeterminate aspects, resist easy categorization, which therefore complicates any attempts to capitalize on or appropriate them. In addition to tracing a number of common habits, behaviors, and orientations between LEGO users of various ages and audiovisual platform users, this paper also stresses the need for more nuanced critical appraisals of the latent social and political potentials surrounding similar platform-based content.