Liber Domus为六年级数学和科学学习开发的原型RPG

IxD&A Pub Date : 2022-08-20 DOI:10.55612/s-5002-053-003
E. Nunes, Bruno Gavaia, Rui Rodrigues, Luís Sampaio, Raquel Silva
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引用次数: 0

摘要

最近的研究对支持大学预科学生远程学习的现有工具提出了不利的看法。人们关注的是动机、专注度、参与度以及长期知识留存率。人们曾多次尝试将数字游戏与教育联系起来(游戏基础学习),尽管教育成果喜忧参半。可能是由于临时实验,效果似乎与特定游戏机制和结构设计之间的关系有关。本研究项目聚焦于数位3D角色扮演游戏对学习的潜在影响。一个多学科团队创建了一个名为《Liber Domus》的原型,使用了从未在该领域使用或探索过的游戏开发技术和机制。初步结果表明,该游戏为学生提供了一种更有活力的课堂学习方法,增加了动力和乐趣水平,减少了科目的重复复习,并且该工具对课堂和家庭学习都具有灵活性。进一步的开发正在进行中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Liber Domus Development of a Prototype RPG for 6th Grade Mathematics and Science Learning
Recent studies shed an unfavourable light on existing tools that support at-distance learning in pre-university students. Concerns revolve around motivation, focus, engagement as well as long-term knowledge retention rates. Multiple attempts were made to connect digital games with education, designated by Game-Based Learning, although educational outcomes have been mixed. Possibly due to ad-hoc experimentation, the effects seem related to relationships between specific game mechanisms and structural design. This research project focused on potential effects of a digital 3D role-playing game in learning. A multidisciplinary team built a prototype, named Liber Domus, using game developing techniques and mechanisms that have never been used or explored in the area on this scale. Preliminary results show the game presents students with a more dynamic approach to learning inside the classroom, increasing motivation and fun levels and allowing for a less repetitive revision of subjects, and the flexibility of the tool for both classroom and at-home learning. Further development is ongoing.
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