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引用次数: 1
摘要
许多研究表明,学生对物理学科的学习不感兴趣或负面评价,尽管这种看法是由不同的情况引起的,但不能忽视的是,这影响了学生的学习动机,从而影响了学习。出于这个原因,本研究的目的是确定在课堂上使用游戏化是否会影响年轻人的动机,从而能够鼓励他们对物理学科有积极的看法,因此在本调查中实施了一种基于游戏化的方法,其中包括规划,在一个学期内设计和应用了三个游戏,其中有50名来自Escuela Nacional collegeio de Ciencias y Humanidades plantel Vallejo的物理II学科的学生参与,结果表明,游戏化的使用表明它是一种激励因素,因为它激发了学生的满足感。
La gamificación como estrategia para el aprendizaje de Física
Numerous studies show the disinterest or the negative evaluation that students have towards the learning of the subject of physics and although this perception is provoked by diverse situations, it can´t be left aside that this affects the motivation of the students and consequently in learning. For this reason the objective of this study was to identify if the use of gamification in the classes influences the motivation of young people and thus be able to encourage them a positive view of the subject of physics, therefore in this investigation implemented a methodology based on gamification which includes the planning, design and application of three games over a semester in which participated 50 students of the subject of Physics II of the Escuela Nacional Colegio de Ciencias y Humanidades plantel Vallejo, obtaining as a result that the use of gamification indicates that it is a motivating element since it provokes a gratifying experience in the students.