基于点的模型的交互式光线跟踪

I. Wald, H. Seidel
{"title":"基于点的模型的交互式光线跟踪","authors":"I. Wald, H. Seidel","doi":"10.1145/1187112.1187176","DOIUrl":null,"url":null,"abstract":"Point-based methods have recently gained significant interest, as their simplicity and independence of connectivity make them a simple and powerful tool in both modelling and rendering. Still, their use for high-quality and photorealistic rendering is still in its infancy, in particular for interactive applications. This paper describes a framework for interactively ray tracing point-based models based on a combination of an implicit surface representation, an efficient surface intersection algorithm, and a specially designed acceleration structure. Using this framework allows for interactively ray tracing even highly complex models on a single PC, including global illumination effects and the interactive visualization of a 24-million-point model with ray traced shadows.","PeriodicalId":152934,"journal":{"name":"Proceedings Eurographics/IEEE VGTC Symposium Point-Based Graphics, 2005.","volume":"94 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"79","resultStr":"{\"title\":\"Interactive ray tracing of point-based models\",\"authors\":\"I. Wald, H. Seidel\",\"doi\":\"10.1145/1187112.1187176\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Point-based methods have recently gained significant interest, as their simplicity and independence of connectivity make them a simple and powerful tool in both modelling and rendering. Still, their use for high-quality and photorealistic rendering is still in its infancy, in particular for interactive applications. This paper describes a framework for interactively ray tracing point-based models based on a combination of an implicit surface representation, an efficient surface intersection algorithm, and a specially designed acceleration structure. Using this framework allows for interactively ray tracing even highly complex models on a single PC, including global illumination effects and the interactive visualization of a 24-million-point model with ray traced shadows.\",\"PeriodicalId\":152934,\"journal\":{\"name\":\"Proceedings Eurographics/IEEE VGTC Symposium Point-Based Graphics, 2005.\",\"volume\":\"94 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-07-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"79\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings Eurographics/IEEE VGTC Symposium Point-Based Graphics, 2005.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1187112.1187176\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Eurographics/IEEE VGTC Symposium Point-Based Graphics, 2005.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1187112.1187176","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 79

摘要

基于点的方法最近获得了极大的兴趣,因为它们的简单性和独立的连接使它们成为建模和渲染的简单而强大的工具。尽管如此,它们用于高质量和逼真的渲染仍然处于起步阶段,特别是在交互式应用程序中。本文提出了一种基于隐式曲面表示、高效曲面相交算法和特殊设计的加速结构相结合的交互式光线追踪点模型框架。使用这个框架可以在单个PC上进行交互式光线跟踪,甚至是高度复杂的模型,包括全局照明效果和具有光线跟踪阴影的2400万点模型的交互式可视化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive ray tracing of point-based models
Point-based methods have recently gained significant interest, as their simplicity and independence of connectivity make them a simple and powerful tool in both modelling and rendering. Still, their use for high-quality and photorealistic rendering is still in its infancy, in particular for interactive applications. This paper describes a framework for interactively ray tracing point-based models based on a combination of an implicit surface representation, an efficient surface intersection algorithm, and a specially designed acceleration structure. Using this framework allows for interactively ray tracing even highly complex models on a single PC, including global illumination effects and the interactive visualization of a 24-million-point model with ray traced shadows.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信