数据驱动的点对点流的连续调度

J. Akkanen
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引用次数: 0

摘要

本文介绍了一种数据驱动的点对点媒体流的新方法。经典算法周期性地发送缓冲区映射并运行调度,而我们通过不断地发送缓冲区内容的增量通知并运行连续调度过程来进行实验。该方法已在网络模拟器和具有实时视频内容的小型智能手机网络中进行了测试。该协议似乎能够快速适应不断变化的数据速率或流量,而不会产生无法忍受的开销。该方法延迟小,对等性强,可以简化邻居管理。端到端延迟很小,可以减少对大缓冲区的需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Continuous Scheduling for Data-Driven Peer-to-Peer Streaming
The paper introduces a new approach to data-driven peer-to-peer media streaming. While classical algorithms send buffer maps and run scheduling periodically, we experiment by continuously sending incremental notifications of buffer contents and by running a continuous scheduling process. The approach has been tested both in a network simulator and in a small network of smart phones with live video content. The protocol seems to adapt quickly to changing data rate or churn without producing intolerable overhead. The approach leads to small latency and strong peer equality and may thus ease neighbor management. The end-to-end delay is small and one may alleviate a need for large buffers.
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