使用UIMS方法的群件引擎(摘要)

Lever Wang
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引用次数: 0

摘要

本文介绍了一个基于用户界面管理系统(UIMS)开发的在微软Windows操作系统下运行的群件引擎。此群件引擎将演示一些重要的群件特性,例如并发控制、安全性、视图控制,以及如何使用UIMS最好地实现这些特性。通过在群件引擎中演示这些特性,应用UIMS方法的优势将变得不言而喻,对这种方法的需求也将变得不言而喻。UIMS的主要目的是将用户界面代码与应用程序代码分离。这种想法非常适合群件概念,因为大多数群件应用程序都是围绕一个中央主机构建的,其中的UI客户机分布在局域网中,或者更糟的是,只能通过低带宽调制解调器线路访问。考虑到这一点,我们开发了一种利用以下UIMS模型来构建群件的策略:*表示模型-在这个产品中,这个mcxlel是围绕基于sql的谓词引擎构建的,该引擎用于视图控制,以及来自工作组中不同UI客户端的自发用户反馈。该模型基于Microsoft Foundation Class (MFC)库中定义的类,但实际应用和来自用户界面的语义反馈是由我们开发的MFC库中的派生类处理的。*对话框模型-对话框语言为c++,与UIMS应用程序的编程语言相同,Microsoft c++ Version 7.0。添加了其他类来描述顺序的多线程对话框,以及其他对话框模型的状态机。我们相信UIMS/群件应用程序程序员不希望学习另一种编程语言,并且面向对象范式应该是UIMS世界中所有对话模型的基础。*应用模型-在该产品中,该模型的关键组件是sql谓词引擎。所有应用程序都通过这个简单的数据库管理系统与用户界面模块进行通信。当一个工作组中的多个用户都由单个数据库管理系统控制时,该群件引擎利用谓词引擎进行安全性和并发性控制。群件引擎使用客户机服务器体系结构实现,以最小化CPU延迟。这个群件引擎中的服务器是数据库引擎。这个引擎中有两种类型的客户端。一种类型是UI客户端,它服务于表示和对话框模型,并且驻留在本地UI机器上(相对于主机)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A groupware engine using UIMS methodologies (abstract)
This paper presents a groupware engine running under Microsoft's Windows developed using a User Interface Management System (UIMS). This groupware engine will demonstrate some of the important groupware features such as concurrency control, security, view control, and how these features are best implemented using a UIMS. By demonstrating these features in a groupware engine the advantages of applying the UIMS methodology will become self evident, as well as, the need for such a methodology. The main purpose of a UIMS is to separate the user interface code from the application code. This idea suits the groupware concept very well, since most of the groupware applications are built around a central host with UI clients distributed across a local area network, or worse yet, accessible only via a low-bandwidth modem line. With this in mind, we have developed a strategy for utilizing the following UIMS models to build the groupware: * Presentation Model-In this product this mcxlel is built around a SQL-based predicate engine which is used for view control, as well as, spontaneous user feedback from different UI clients in a work group. This model is based on classes defined in the Microsoft Foundation Class (MFC) library, but the actual application and semantic feedback from the user interface is handled by derived classes from the MFC library developed by us. * Dialog Model-The dialog language is C++ which is the same programming language as the UIMS applications, Microsoft C++ Version 7.0. Additional classes were added to describe sequential, multiple-threaded dialogs, and the state machine for other dialog models. We believe UIMS/Groupware application programmers do not want to learn another programming language, and that object-oriented paradigm should be the foundation for all dialog models in UIMS world. * Application Model-In this product the key component of this mcdel is the SQL-predicate engine. All applications communicate with the user interface modules through this simple database management system. This groupware engine utilizes the predicate engine for security and concurrency control when multiple users in a work group are all controlled from a single database management system. The groupware engine is implemented using a clientkerver architecture to minimize CPU latency. The server in this groupware engine is the database engine. There are two types of clients in this engine. One type is the UI client which serves the presentation and dialog models, and resides on the local UI machine (vs. the host machine for …
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