{"title":"光学跟踪使用商品硬件","authors":"Simon Hay, Joseph Newman, R. Harle","doi":"10.1109/ISMAR.2008.4637345","DOIUrl":null,"url":null,"abstract":"We describe a method for using Nintendo Wii controllers as a stereo vision system to perform 3D tracking or motion capture in real time. Commodity consumer hardware allows a wireless, portable tracker to be created that obtains accurate results for a fraction of the cost of conventional setups. Consequently, tracking becomes viable in situations where cost or space were previously prohibitive. Initial results show an accuracy of plusmn2 mm over a large tracking volume.","PeriodicalId":168134,"journal":{"name":"2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"60","resultStr":"{\"title\":\"Optical tracking using commodity hardware\",\"authors\":\"Simon Hay, Joseph Newman, R. Harle\",\"doi\":\"10.1109/ISMAR.2008.4637345\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We describe a method for using Nintendo Wii controllers as a stereo vision system to perform 3D tracking or motion capture in real time. Commodity consumer hardware allows a wireless, portable tracker to be created that obtains accurate results for a fraction of the cost of conventional setups. Consequently, tracking becomes viable in situations where cost or space were previously prohibitive. Initial results show an accuracy of plusmn2 mm over a large tracking volume.\",\"PeriodicalId\":168134,\"journal\":{\"name\":\"2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality\",\"volume\":\"40 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-09-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"60\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISMAR.2008.4637345\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR.2008.4637345","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We describe a method for using Nintendo Wii controllers as a stereo vision system to perform 3D tracking or motion capture in real time. Commodity consumer hardware allows a wireless, portable tracker to be created that obtains accurate results for a fraction of the cost of conventional setups. Consequently, tracking becomes viable in situations where cost or space were previously prohibitive. Initial results show an accuracy of plusmn2 mm over a large tracking volume.