Mohamed Handosa, H. Schulze, D. Gračanin, Matthew Tucker, Mark Manuel
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An Approach to Embodiment and Interactions with Digital Entities in Mixed-Reality Environments
The advances in mixed reality (MR) technologies provide an opportunity to support the deployment and use of MR for training and education. We describe an approach that extends the functionality of the Microsoft HoloLens device to support a wider range of embodied interactions by making use of the Microsoft Kinect V2 device. The embodied interactions can support novel interaction scenarios, especially within the context of training and skills development, thereby removing or reducing the need for training equipment.