一个基于查找表的实时可配置着色器

E. Ohbuchi, H. Unno
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引用次数: 1

摘要

本文介绍了一个可配置着色器的硬件架构,该着色器具有预过滤的环境映射和扭曲/凹凸模式映射。我们的架构支持逐像素着色计算,可以通过查找表,随机访问存储器(ram)和只读存储器(rom)进行编程,并提供各种着色和反射模型的实时渲染,如Blinn-Phong, Cook-Torrance和Ward。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A real-time configurable shader based on lookup tables
This paper presents hardware architecture for a configurable shader with pre-filtered environment mapping and twist/bump pattern mapping. Our architecture enables per-pixel shading calculation, which can be programmed by means of lookup tables, random-access memories (RAMs) and read-only memories (ROMs), and provides real-time rendering with various shading and reflectance models, such as Blinn-Phong, Cook-Torrance, and Ward.
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