大型游戏中的机制设计:激励与隐私

Michael Kearns, Mallesh M. Pai, Aaron Roth, Jonathan Ullman
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引用次数: 164

摘要

我们研究了在不完全信息环境下实现完全信息博弈均衡的问题,并使用“推荐机制”解决了这个问题。推荐机制没有强制执行结果或强制参与的权力,而只是在自愿参与的基础上建议结果的权力。我们证明,尽管存在这些限制,推荐机制仍然可以在博弈较大的条件下,在不完全信息的情况下实现完全信息博弈的均衡。玩家数量众多,任何玩家的行为最多只能对其他玩家的收益产生很小的影响。我们的结果来自微分隐私的一种新应用。我们表明,任何计算完全信息博弈的相关均衡的算法,同时满足微分隐私的一种变体——我们称之为联合微分隐私——都可以用作推荐机制,同时满足我们期望的激励属性。我们的主要技术成果是在满足联合微分隐私的情况下计算大型博弈的相关均衡的算法。尽管我们的推荐机制是为了满足博弈论属性而设计的,但我们的解决方案最终也满足了一个强隐私属性。没有任何一组玩家能够从机制的建议中“了解”小组外任何玩家的类型,即使这些玩家以任意的方式串通起来。因此,我们的算法能够实现完全信息博弈的均衡,而不会透露有关已实现类型的信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mechanism design in large games: incentives and privacy
We study the problem of implementing equilibria of complete information games in settings of incomplete information, and address this problem using "recommender mechanisms." A recommender mechanism is one that does not have the power to enforce outcomes or to force participation, rather it only has the power to suggestion outcomes on the basis of voluntary participation. We show that despite these restrictions, recommender mechanisms can implement equilibria of complete information games in settings of incomplete information under the condition that the game is large---i.e. that there are a large number of players, and any player's action affects any other's payoff by at most a small amount. Our result follows from a novel application of differential privacy. We show that any algorithm that computes a correlated equilibrium of a complete information game while satisfying a variant of differential privacy---which we call joint differential privacy---can be used as a recommender mechanism while satisfying our desired incentive properties. Our main technical result is an algorithm for computing a correlated equilibrium of a large game while satisfying joint differential privacy. Although our recommender mechanisms are designed to satisfy game-theoretic properties, our solution ends up satisfying a strong privacy property as well. No group of players can learn "much" about the type of any player outside the group from the recommendations of the mechanism, even if these players collude in an arbitrary way. As such, our algorithm is able to implement equilibria of complete information games, without revealing information about the realized types.
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