基于Unity3D的景点推荐系统的设计与实现

Langcai Cao, Biyang Ma, Peiqiang Zeng, Bilian Chen, Yinghui Pan
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引用次数: 1

摘要

传统的推荐系统功能单一,缺乏个性化服务和虚拟体验。本文研究了基于Unity3D的景点推荐系统的缺陷。以厦门大学及其周边景点为例,讨论了基于Unity3D的虚拟景点系统的关键技术,包括三维建模、虚拟场景搭建、UI系统设计、人物交互和推荐算法。推荐系统分为两部分,一是使用Unity3D进行平台搭建,c#为开发语言;二是算法设计,包括流行景区推荐算法和个性化景区推荐算法。实验结果表明,系统推荐的路线景点丰富,满足用户的偏好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and implementation of scenic spot recommendation system based on Unity3D
The function of traditional recommendation system is single, which lacks personalized service and virtual experience. This paper deals with the defection by scenic spot recommendation system based on Unity3D. We take Xiamen University and its surrounding attractions as an example to discuss the key technology of virtual scenic spots system based on Unity3D, including 3D modeling, building virtual scene, designing UI system, character interaction and recommendation algorithm. The recommendation system has two parts, one is the platform construction using Unity3D, where C# is the development language, and the other one is the algorithm designing that includes popular scenic spot recommendation algorithm and personalized scenic spot recommendation algorithm. Experimental results show that the routes recommended by the system have diverse scenic spots and meet users' preferences.
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