游戏化——结构化分析

A. Martens, Wolfgang Müller
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引用次数: 13

摘要

游戏化趋势发生在几年前的数字化教学和培训背景下,也就是电子学习。仔细观察计算机科学中基于游戏的学习和游戏化的发展,我们必须承认,基于游戏的学习似乎已经陷入了一个僵局,学习和游戏的教学顺利整合尚未真正实现,至少在学习和游戏内容作者付出巨大努力的情况下是这样。数字教学和培训系统中的游戏化情况也类似。对什么是游戏化的结构化分析可以帮助开发一个系统的方法,然后可以支持结构化和方法上的游戏化设计,用于数字教学和培训。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification - A Structured Analysis
The trend Gamification occurred several years ago in the context of digital teaching and training aka e-learning. Looking closer at the development of game-based learning and gamification in computer science, it has to be admitted, that game-based learning seems to have ended in an impasse point where the instructionally smooth integration of learning and gaming has not really been realizable, yet -- at least not without enormous effort by the learning and gaming content author. The situation in gamification in digital teaching and training systems comes in a similar shape. A structured analysis of what gamification is can help to develop a systematic approach, which then can support a structured and methodologically smooth design of gamification for digital teaching and training.
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