虚拟现实培训课程中用户跟踪数据的个人可识别性和混淆

Alec G. Moore, Ryan P. McMahan, Hailiang Dong, Nicholas Ruozzi
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引用次数: 6

摘要

最近的研究表明,来自虚拟现实(VR)体验的用户跟踪数据可以用于个人识别用户,准确率高达95%。然而,这些结果表明,VR跟踪数据应该被理解为个人识别数据是基于观察360°视频。在本文中,我们提出了基于生态有效的VR培训应用程序的用户跟踪数据会话的结果,这表明先前的主张可能不适用于识别观察360°视频以外的用户。我们的研究结果表明,在不同的VR会话之间,识别的准确性显著降低。此外,我们提出的结果表明,用户跟踪数据可以通过将位置数据编码为速度数据来混淆,这已经成功地用于预测其他用户体验结果,如模拟器疾病和知识获取。这些结果表明,识别精度降低了一半以上,表明基于速度的编码可以用来降低可识别性,并有助于保护个人识别数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Personal Identifiability and Obfuscation of User Tracking Data From VR Training Sessions
Recent research indicates that user tracking data from virtual reality (VR) experiences can be used to personally identify users with degrees of accuracy as high as 95%. However, these results indicating that VR tracking data should be understood as personally identifying data were based on observing 360° videos. In this paper, we present results based on sessions of user tracking data from an ecologically valid VR training application, which indicate that the prior claims may not be as applicable for identifying users beyond the context of observing 360° videos. Our results indicate that the degree of identification accuracy notably decreases between VR sessions. Furthermore, we present results indicating that user tracking data can be obfuscated by encoding positional data as velocity data, which has been successfully used to predict other user experience outcomes like simulator sickness and knowledge acquisition. These results, which show identification accuracies were reduced by more than half, indicate that velocity-based encoding can be used to reduce identifiability and help protect personal identifying data.
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