网络游戏对小学生社交态度的影响

Aida Rahmi Nasution, Tika Meldina, Erwanto Erwanto, Diah Yupita Sari
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引用次数: 0

摘要

今天科技的快速发展并没有完全对孩子们产生积极的影响。网络游戏的广度、易用性和可操作性让孩子们在玩游戏的时候忘记了时间。这是包括家长在内的所有群体都关心的问题,因为网络游戏已经渗透到家庭和学校层面。玩网络游戏的乐趣对孩子们低下的社会态度产生了影响。本研究旨在探讨和证明儿童对网络游戏的沉迷程度,以及网络游戏对儿童社会态度的影响程度。本研究采用定量非实验设计方法。研究样本是随机分配的25人。使用的方法是访谈和问卷调查。本研究的数据分析方法包括效度检验、信度检验、正态性检验、齐性检验和线性检验。而数据分析采用假设检验包括简单的线性回归检验,并检验决定系数。研究结果表明,网络游戏对儿童的社会态度有显著的影响,简单线性回归的结果表明,已知输出的F值= 18.966,显著性水平为0.000 <0.05。这个数据表明网络游戏(X)对社会态度(Y)有影响,这个数据也从决定系数(R平方)0.963的计算中得到证明,这说明自变量(网络游戏)对因变量(社会态度)的影响是96.3%的儿童的社会态度受到网络游戏的影响,而且类别非常高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efek Game Online dalam Mempengaruhi Sikap Sosial Anak Sekolah Dasar
The rapid development of technology today does not fully have a positive impact on children. The breadth of access to online games, the ease of access and operationalization make children forget the time when playing them. This is a concern for all groups including parents, because online games have penetrated the family as well as school level. The fun effect of playing online games turns out to have an impact on children's low social attitudes. This research was conducted to explore and prove the extent to which children are addicted to online games and how much influence online games have on children's social attitudes. This study uses a quantitative non-experimental design approach. The research sample was 25 people who were assigned randomly (randomly). The methods used are interviews and questionnaires. Data analysis techniques in this study consisted of validity test, reliability test, normality test, homogeneity test, and linear test. While data analysis using hypothesis testing includes simple linear regression test, and test the coefficient of determination. The results of the study reveal that the effect of online games has a significant effect on children's social attitudes as evidenced by the results of simple linear regression where the output is known to be calculated F value = 18.966 with a significance level of 0.000 <0.05. This data recommends that there is an influence of online games (X) on social attitudes (Y), this data is also proven from the calculation of the coefficient of determination (R Square) of 0.963, which explains that the independent variable (online games) on the dependent variable (social attitudes) is 96 .3% of children's social attitudes are influenced by online games and the category is very high.
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