{"title":"有一个数字世界吗?","authors":"L. Possati","doi":"10.5840/TECHNE2021120130","DOIUrl":null,"url":null,"abstract":"This article discusses the relation between software and human experience. I argue that software-based experiences are based on a radical discrepancy between the code and “lived experience.” This break is different than the so-called “opacity” of technology. I start analyzing a case study: the video game Assassin’s Creed Odyssey. Video games are one of the most profound digital experiences humans can have. When I play a video game I do not see the code. However, the code is the source of my experience. I claim that the code’s concealment is the necessary condition of the digital experience. I discuss the ontological definition of software as an entity. Software, I claim, is a complex object, composed of many different levels, whose unity is problematic. In the last part of the essay I argue that the break between lived experience and code is recomposed by imagination through the act of design.","PeriodicalId":123735,"journal":{"name":"Techné: Research in Philosophy and Technology","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-01-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Is There a Digital World?\",\"authors\":\"L. Possati\",\"doi\":\"10.5840/TECHNE2021120130\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article discusses the relation between software and human experience. I argue that software-based experiences are based on a radical discrepancy between the code and “lived experience.” This break is different than the so-called “opacity” of technology. I start analyzing a case study: the video game Assassin’s Creed Odyssey. Video games are one of the most profound digital experiences humans can have. When I play a video game I do not see the code. However, the code is the source of my experience. I claim that the code’s concealment is the necessary condition of the digital experience. I discuss the ontological definition of software as an entity. Software, I claim, is a complex object, composed of many different levels, whose unity is problematic. In the last part of the essay I argue that the break between lived experience and code is recomposed by imagination through the act of design.\",\"PeriodicalId\":123735,\"journal\":{\"name\":\"Techné: Research in Philosophy and Technology\",\"volume\":\"32 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-01-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Techné: Research in Philosophy and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5840/TECHNE2021120130\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Techné: Research in Philosophy and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5840/TECHNE2021120130","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This article discusses the relation between software and human experience. I argue that software-based experiences are based on a radical discrepancy between the code and “lived experience.” This break is different than the so-called “opacity” of technology. I start analyzing a case study: the video game Assassin’s Creed Odyssey. Video games are one of the most profound digital experiences humans can have. When I play a video game I do not see the code. However, the code is the source of my experience. I claim that the code’s concealment is the necessary condition of the digital experience. I discuss the ontological definition of software as an entity. Software, I claim, is a complex object, composed of many different levels, whose unity is problematic. In the last part of the essay I argue that the break between lived experience and code is recomposed by imagination through the act of design.