基于改进深度强化学习的人体运动姿态估计

Wenjing Ma Wenjing Ma, Jianguang Zhao Wenjing Ma, Guangquan Zhu Jianguang Zhao
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引用次数: 0

摘要

人体运动姿态的估计可以为智能监控系统、人机交互、动作捕捉等领域提供重要数据。然而,传统的人体运动姿态估计算法难以达到快速估计人体运动姿态的目的。为了解决传统算法存在的问题,本文提出了一种基于改进深度强化学习的人体运动姿态估计算法。首先,构建双深度Q网络,对深度强化学习算法进行改进。采用改进的深度强化学习算法对人体运动姿态坐标进行定位,提高了骨点标定的有效性。其次,构建人体运动姿态分析生成对抗网络,实现人体运动姿态的自动识别与分析。最后,利用预设的人体运动姿态标签,结合人体无向图模型,完成人体运动姿态的估计,实现人体运动姿态的精确估计算法。实验基于MPII人体姿态数据集和HiEve数据集。结果表明,该算法具有较高的关节节点定位精度。骨关节点的识别效果较好,平均约为1.45%。平均姿态精度可达98.2%,平均关节点相似度高。由此证明,该方法在人机交互、人体动作捕捉等领域具有很高的应用价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Estimation on Human Motion Posture using Improved Deep Reinforcement Learning
Estimating human motion posture can provide important data for intelligent monitoring systems, human-computer interaction, motion capture, and other fields. However, the traditional human motion posture estimation algorithm is difficult to achieve the goal of fast estimation of human motion posture. To address the problems of traditional algorithms, in the paper, we propose an estimation algorithm for human motion posture using improved deep reinforcement learning. First, the double deep Q network is constructed to improve the deep reinforcement learning algorithm. The improved deep reinforcement learning algorithm is used to locate the human motion posture coordinates and improve the effectiveness of bone point calibration. Second, the human motion posture analysis generative adversarial networks are constructed to realize the automatic recognition and analysis of human motion posture. Finally, using the preset human motion posture label, combined with the undirected graph model of the human, the human motion posture estimation is completed, and the precise estimation algorithm of the human motion posture is realized. Experiments are performed based on MPII Human Pose data set and HiEve data set. The results show that the proposed algorithm has higher positioning accuracy of joint nodes. The recognition effect of bone joint points is better, and the average is about 1.45%. The average posture accuracy is up to 98.2%, and the average joint point similarity is high. Therefore, it is proved that the proposed method has high application value in human-computer interaction, human motion capture and other fields.  
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