游戏设计教育“ONET insight nuwa”(OWA)

Eka Prasetya Adhy Sugara, M. Mustika
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引用次数: 0

摘要

民族文化是宝贵的民族遗产,必须加以保护。政府继续努力保护民族文化,通过在学校实施文化学习课程向学生介绍民族文化。此外,政府还举办文化节等活动。然而,这些努力仍然存在弱点,比如通过教科书学习也被认为是无聊的,对学生没有吸引力。文化节活动只对周边社区开放,因此需要创造性的解决方案,作为学校文化学习的媒介,以及介绍所有人都能接触到的文化的手段。其中一种可以使用的媒体是游戏。目前非常容易玩并且在社区中非常熟悉的游戏是网络游戏。本研究的目的是设计游戏《Onet Wawasan Nusantara》(OWA)。可用于设计游戏的一种方法是基于数字游戏的学习-教学设计(DGBL-ID),它由分析、设计、开发、质量保证和执行阶段组成。之所以选择这种方法,是因为它可以将文化学习课程融入到游戏中,使游戏不仅是一种娱乐设施,而且还具有教育元素。这项研究的结果可以作为未来游戏开发的基础。从长远来看,如果这个游戏可以被社区(印度尼西亚)实施和使用,它将是一个创造性的解决方案,支持政府努力维护和保护民族文化。关键词:教育游戏,民族文化,DGBL-ID
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DESAIN GAME EDUKASI ‘ONET WAWASAN NUSANTARA’ (OWA)
National culture is a precious national heritage, so it must be preserved. The government continues to strive to preserve national culture, the introduction of national culture among students by implementing cultural learning curricula in schools. In addition, the government also holds events such as cultural festivals. However, the efforts made still have weaknesses such as Learning through textbooks is also considered boring and less attractive to students. The cultural festival program is only accessible for the surrounding community so creative solutions are needed as a medium for cultural learning in schools and a means to introduce a culture that can be reached by all people. One of the media that can be used is through games. Games that are currently very easy to play and very familiar in the community are onet games. The purpose of this study was to design the game Onet Wawasan Nusantara (OWA). One method that can be used to design a game is Digital Games Based Learning-Instructional Design (DGBL-ID) which consists of analysis, design, development, quality assurance and implementation stages. The method was chosen because it can integrate the cultural learning curriculum into the game, so that the game not only serves as an entertainment facility, but also has an educational element in it. The results of this study are game design that can be the basis for further game development. In the long run, if this game can be implemented and used by the community (Indonesia), it will be a creative solution that supports government efforts to maintain and preserve national culture.Keywords: edugame, national culture, DGBL-ID
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