{"title":"“蛇”与“梯”媒体对学生数学概念理解的影响","authors":"M. Simbolon, Eli Hermawati, A. Acesta, Dede Yusuf","doi":"10.4108/eai.2-12-2021.2320282","DOIUrl":null,"url":null,"abstract":". The problem behind this research is the low ability to understand mathematical concepts of students at SD Negeri 1 Karangmangu, Kramatmulya District, Kuningan Regency. This is indicated by the number of students who have not reached the KKM. This study aims to determine the differences and increase in students' ability to understand mathematical concepts between students who use snakes and ladders media (experimental class) and classes that use picture media (control class). This research method uses a quasi-experimental design with non-equivalent control group design. The variable of this research is the variable X of the snake and ladder media and the variable Y is the understanding of mathematical concepts. The subjects in this study were the fifth grade students of SD Negeri 1. Karangmangu, totaling 26 students. The data collection in this study was a test in the form of an essay. The results showed that there were differences in students' understanding of mathematical concepts in the experimental class using snakes and ladders media and the control class using image media. And there is an increase (gain) understanding of students' mathematical concepts in the experimental class using snakes and ladders educational media and the control class using image learning media. This is shown from the results of hypothesis testing Tcount > Ttable. This shows that the snake and ladder media has an effect on students' understanding of mathematical concepts. The main suggestion is for teachers to use game-based media so that students are more motivated to learn mathematics. One of the media used is the snake and ladder media. The results showed that there were differences in students' understanding of mathematical concepts in the experimental class using snakes and ladders media and the control class using image media. And there is an increase in students' understanding of mathematical concepts in the experimental class using snakes and ladders education media and the control class using image learning media. This is shown from the results of hypothesis testing Tcount > Ttable. This shows that the snake and ladder media has an effect on students' understanding of mathematical concepts. The main suggestion is for teachers to use game-based media so that students are more motivated to learn mathematics. One of the media used is the snake and ladder media. The results showed that there were differences in students' understanding of mathematical concepts in the experimental class using snakes and ladders media and the control class using image media. And there is an increase (gain) understanding of students' mathematical concepts in the experimental class using snakes and ladders educational media and the control class using image learning media. This is shown from the results of hypothesis testing Tcount > Ttable. This shows that the snake and ladder media has an effect on students' understanding of mathematical concepts. The main suggestion is for teachers to use game-based media so that students are more motivated to learn mathematics. One of the media used is the snake and ladder media.","PeriodicalId":243811,"journal":{"name":"Proceedings of the 2nd Universitas Kuningan International Conference on System, Engineering, and Technology, UNISET 2021, 2 December 2021, Kuningan, West Java, Indonesia","volume":"80 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Effect of Snake and Ladder Media on Students's Understanding of Mathematical Concepts\",\"authors\":\"M. Simbolon, Eli Hermawati, A. Acesta, Dede Yusuf\",\"doi\":\"10.4108/eai.2-12-2021.2320282\",\"DOIUrl\":null,\"url\":null,\"abstract\":\". The problem behind this research is the low ability to understand mathematical concepts of students at SD Negeri 1 Karangmangu, Kramatmulya District, Kuningan Regency. This is indicated by the number of students who have not reached the KKM. This study aims to determine the differences and increase in students' ability to understand mathematical concepts between students who use snakes and ladders media (experimental class) and classes that use picture media (control class). This research method uses a quasi-experimental design with non-equivalent control group design. The variable of this research is the variable X of the snake and ladder media and the variable Y is the understanding of mathematical concepts. The subjects in this study were the fifth grade students of SD Negeri 1. Karangmangu, totaling 26 students. The data collection in this study was a test in the form of an essay. The results showed that there were differences in students' understanding of mathematical concepts in the experimental class using snakes and ladders media and the control class using image media. And there is an increase (gain) understanding of students' mathematical concepts in the experimental class using snakes and ladders educational media and the control class using image learning media. This is shown from the results of hypothesis testing Tcount > Ttable. This shows that the snake and ladder media has an effect on students' understanding of mathematical concepts. The main suggestion is for teachers to use game-based media so that students are more motivated to learn mathematics. One of the media used is the snake and ladder media. The results showed that there were differences in students' understanding of mathematical concepts in the experimental class using snakes and ladders media and the control class using image media. And there is an increase in students' understanding of mathematical concepts in the experimental class using snakes and ladders education media and the control class using image learning media. This is shown from the results of hypothesis testing Tcount > Ttable. This shows that the snake and ladder media has an effect on students' understanding of mathematical concepts. The main suggestion is for teachers to use game-based media so that students are more motivated to learn mathematics. One of the media used is the snake and ladder media. The results showed that there were differences in students' understanding of mathematical concepts in the experimental class using snakes and ladders media and the control class using image media. And there is an increase (gain) understanding of students' mathematical concepts in the experimental class using snakes and ladders educational media and the control class using image learning media. This is shown from the results of hypothesis testing Tcount > Ttable. This shows that the snake and ladder media has an effect on students' understanding of mathematical concepts. The main suggestion is for teachers to use game-based media so that students are more motivated to learn mathematics. 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引用次数: 0
摘要
. 这项研究背后的问题是,Kuningan县Kramatmulya区SD Negeri 1 Karangmangu的学生理解数学概念的能力较低。这是由没有达到KKM的学生人数来表示的。本研究旨在确定使用蛇梯媒体的学生(实验班)和使用图片媒体的学生(对照班)对数学概念理解能力的差异和提高。本研究方法采用准实验设计和非等效对照组设计。本研究的变量为蛇梯媒体的变量X,变量Y为对数学概念的理解。本研究的对象为SD Negeri 1的五年级学生。Karangmangu,共有26名学生。本研究的数据收集是一篇文章形式的测试。结果表明,使用蛇梯媒体的实验班与使用图像媒体的控制班学生对数学概念的理解存在差异。使用蛇梯教育媒体的实验班和使用图像学习媒体的对照班学生对数学概念的理解有所增加。这是由假设检验的结果Tcount > Ttable显示的。这表明,蛇梯媒体对学生对数学概念的理解产生了影响。主要建议是教师使用基于游戏的媒体,这样学生更有动力学习数学。其中一种使用的媒体是蛇和梯子媒体。结果表明,使用蛇梯媒体的实验班与使用图像媒体的控制班学生对数学概念的理解存在差异。使用蛇梯教育媒体的实验班和使用图像学习媒体的对照班的学生对数学概念的理解有所提高。这是由假设检验的结果Tcount > Ttable显示的。这表明,蛇梯媒体对学生对数学概念的理解产生了影响。主要建议是教师使用基于游戏的媒体,这样学生更有动力学习数学。其中一种使用的媒体是蛇和梯子媒体。结果表明,使用蛇梯媒体的实验班与使用图像媒体的控制班学生对数学概念的理解存在差异。使用蛇梯教育媒体的实验班和使用图像学习媒体的对照班学生对数学概念的理解有所增加。这是由假设检验的结果Tcount > Ttable显示的。这表明,蛇梯媒体对学生对数学概念的理解产生了影响。主要建议是教师使用基于游戏的媒体,这样学生更有动力学习数学。其中一种使用的媒体是蛇和梯子媒体。
The Effect of Snake and Ladder Media on Students's Understanding of Mathematical Concepts
. The problem behind this research is the low ability to understand mathematical concepts of students at SD Negeri 1 Karangmangu, Kramatmulya District, Kuningan Regency. This is indicated by the number of students who have not reached the KKM. This study aims to determine the differences and increase in students' ability to understand mathematical concepts between students who use snakes and ladders media (experimental class) and classes that use picture media (control class). This research method uses a quasi-experimental design with non-equivalent control group design. The variable of this research is the variable X of the snake and ladder media and the variable Y is the understanding of mathematical concepts. The subjects in this study were the fifth grade students of SD Negeri 1. Karangmangu, totaling 26 students. The data collection in this study was a test in the form of an essay. The results showed that there were differences in students' understanding of mathematical concepts in the experimental class using snakes and ladders media and the control class using image media. And there is an increase (gain) understanding of students' mathematical concepts in the experimental class using snakes and ladders educational media and the control class using image learning media. This is shown from the results of hypothesis testing Tcount > Ttable. This shows that the snake and ladder media has an effect on students' understanding of mathematical concepts. The main suggestion is for teachers to use game-based media so that students are more motivated to learn mathematics. One of the media used is the snake and ladder media. The results showed that there were differences in students' understanding of mathematical concepts in the experimental class using snakes and ladders media and the control class using image media. And there is an increase in students' understanding of mathematical concepts in the experimental class using snakes and ladders education media and the control class using image learning media. This is shown from the results of hypothesis testing Tcount > Ttable. This shows that the snake and ladder media has an effect on students' understanding of mathematical concepts. The main suggestion is for teachers to use game-based media so that students are more motivated to learn mathematics. One of the media used is the snake and ladder media. The results showed that there were differences in students' understanding of mathematical concepts in the experimental class using snakes and ladders media and the control class using image media. And there is an increase (gain) understanding of students' mathematical concepts in the experimental class using snakes and ladders educational media and the control class using image learning media. This is shown from the results of hypothesis testing Tcount > Ttable. This shows that the snake and ladder media has an effect on students' understanding of mathematical concepts. The main suggestion is for teachers to use game-based media so that students are more motivated to learn mathematics. One of the media used is the snake and ladder media.