在辅助环境中设计数字游戏的启发:将指导原则应用于老龄化社会

A. Veloso, L. Costa
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引用次数: 2

摘要

本文的目的是确定一组启发式设计辅助“玩家友好”的环境。这些启发式是基于对游戏启发式、针对老年人的游戏界面和辅助技术的文献综述。1980年至2016年期间在英语和葡萄牙语出版物上发表的47篇论文符合纳入标准。我们的研究团队与一组老年人共同设计了四款网络游戏和一款游戏,然后根据所提出的启发式方法对其进行了分析。考虑到老龄化社会带来的挑战,下面的评论提出了一系列关于设计辅助“玩家友好”环境的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Heuristics for designing digital games in assistive environments: Applying the guidelines to an ageing society
The aim of this paper is to identify a set of heuristics for designing assistive ‘gamer-friendly’ environments. These heuristics are based on the literature review on game heuristics, game interfaces addressed to older adults and assistive technologies. Forty-seven papers published between 1980 and 2016 in English and Portuguese-language publications met inclusion criteria. Four web-based games and one exergame co-designed with a group of older adults and developed by our research team were then analysed in terms of the heuristics proposed. The following review presents sets of recommendations for designing assistive ‘gamer-friendly’ environments, taking into account the challenges posed by an ageing society.
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