计算机图形学中流体、织物和刚性对象的相互作用建模

S. Bayraktar, U. Gudukbay, B. Ozguc
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引用次数: 0

摘要

几十年来,模拟流体、刚性物体或布料等日常现象及其相互作用一直是计算机图形学社区面临的挑战。在本文中,简要解释了对此类交互进行建模的技术,并介绍了应用这些技术的一些结果
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modeling Interaction of Fluid, Fabric, and Rigid Objects for Computer Graphics
Simulating every day phenomena such as fluid, rigid objects, or cloth and their interaction has been a challenge for the computer graphics community for decades. In this article techniques to model such interactions are explained briefly and some of the result of applying these techniques are presented
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