一种设计师式的方法,作为学校儿童在开发数字游戏时的计算思维技能的基础

E. Brooks, J. Sjöberg
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引用次数: 6

摘要

这篇论文有助于当代关于在小学中越来越多地使用计算思维(CT)的辩论。它基于一项实证研究,其中28名瑞典三年级学生(9-10岁)参加了一个创意研讨会,在那里他们被挑战使用定格动画技术设计一款数字游戏,并在小组中工作。该研究将设计师方法应用于游戏设计活动,以调查当儿童使用定格动画制作作为设想数字游戏设计理念的手段时,可以识别计算技能的哪些方面,以及设计师方法如何使他们制定计算技能的维度。这些数据包括视频观察、随意对话和代表儿童游戏设计理念的定格视频。分析确定了儿童制作定格动画时的计算思维策略的三个方面:一步一步的程序技能;设计和安排技能;以及计算视角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A designerly approach as a foundation for school children's computational thinking skills while developing digital games
This paper contributes to the contemporary debate on the increasing use of computational thinking (CT) in primary schools. It is based on an empirical study in which 28 Swedish third-grade school children (9-10 years of age) participated in a creative workshop where they were challenged to design a digital game using stop-motion film technique, working in groups. The study applies a designerly approach to game design activities to investigate what aspects of computational skills can be identified when children employ stop motion filmmaking as a means to envision a digital game design idea and how a designerly approach can enable them to enact dimensions of their computational skills? The data included video observations, casual conversations, and stop-motion videos representing the children's game design ideas. The analysis identified three aspects of computational thinking strategies while children produced stop-motion films: step-by-step procedural skills; design and arrangement skills; and computational perspectives.
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