天空中的互联网:3D无线网络的容量

P. Gupta, P. Kumar
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引用次数: 69

摘要

考虑n个节点位于体积为V m/sup /的球体中,每个节点能够以W比特/秒的数据速率传输数据。在基于协议的成功接收模型下,整个网络只能传输/spl Theta/(WV1/3n2/3)比特米/秒,其中传输距离为1米的1比特计为1比特米。即使假设节点位置、流量模式和每次传输的范围/功率/时间都是最佳选择,这也是可能的最佳性能。如果节点位置及其目的地是随机选择的,并且所有传输都使用相同的功率/范围,那么如果网络运行最佳,则每个节点仅获得/spl Theta/(w/(nlog/sup 2/n)1/3)比特/秒的吞吐量。在另一种物理模型下也有类似的结果,其中为成功接收指定了最小信干扰比。这些结果的证明需要确定某些几何集的vc维,这可能是独立的兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Internets in the sky: capacity of 3D wireless networks
Consider n nodes located in a sphere of volume V m/sup 3/, each capable of transmitting at a data rate of W bits/sec. Under a protocol based model for successful receptions, the entire network can carry only /spl Theta/(WV1/3n2/3) bit-meters/sec, where 1 bit carried a distance of 1 meter is counted as 1 bit-meter. This is the best possible performance even assuming the node locations, traffic patterns, and the range/power/timing of each transmission, are all optimally chosen. If the node locations and their destinations are randomly chosen, and all transmissions employ the same power/range, then each node only obtains a throughput of /spl Theta/(w/(nlog/sup 2/n)1/3) bits/sec, if the network is optimally operated. Similar results hold under an alternate physical model where a minimum signal-to-interference ratio is specified for successful receptions. The proofs of these results require determination of the VC-dimensions of certain geometric sets, which may be of independent interest.
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