在系统的系统框架中定义图形用户界面

Vincent Arnould
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引用次数: 0

摘要

在海军部队的框架内,协调手段在几个世纪以来一直在不断发展,从海上旗帜到无线电通信,再到最近的战术数据链。如今,一艘海军舰艇被认为是更大系统的一部分,甚至可能本身就是一种系统的系统。通过与其他现有和未来的贡献系统(可能包括集成在舰上的一些子系统,以及更确定的操作人员)之间的相互作用,下一代水面和潜艇战斗舰的设计必须应对系统中的系统问题。因此要提出的问题是:支持图形用户界面定义和开发过程的方法和工具如何面对系统的系统问题?本文的目的是首先列出现有的和新兴的解决方案的图形用户界面设计在战斗舰的框架:(1)从船员为中心的角度来看,(2)规范和建模,在系统工程的框架;(iii)用于规格、原型和(iv)用于开发和测试。在第二次,我们将讨论这些新兴的解决方案是否可以处理SoS的特性,以及它们不能处理哪些特性,并尝试为这些特性提出轨道。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Graphical User Interface definition processes in the frame of Systems-of-Systems
In the frame of naval forces, coordination means have always been in constant evolution through centuries, from marine flags to radio communications and more recently with tactical data links. Nowadays a naval ship is being considered as part of larger systemsof-systems, and could even be possibly a kind of systemof-systems itself. Through interactions anticipation within others existing and future contributing systems, that will possibly include some sub-systems to be integrated on board, and more surely crews to operate them, the design of next generation surface and submarine combat ships has to cope with the systemsof-systems issues. The question to be raised is thereby: How methods and tools that support graphical user interface definition and development process are facing the systems-of-systems issues? This article aims to first list the existing and emerging solutions for Graphical User Interface design in the frame of combat ship: (i) from a crew-centered approach point of view, (ii) for specification and modelling, in the frame of system engineering; (iii) for specification, prototyping and (iv) for development and testing. In a second time, we will discuss if those emerging solutions can handle the SoS specificities, and what are the ones they can't, trying to propose tracks for those.
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