一个基于运动映射的动画工具包

Myeong-Won Lee, Min-Geun Lee
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引用次数: 7

摘要

我们提出了一个角色动画工具包,用于交互式地生成动画序列。它是基于运动映射技术,一个对象的运动可以交互式地应用到另一个对象。该工具包从照片图像上的几个特征点自动生成对象的网格。对象的运动是独立于建模数据来定义和操作的。根据动画层次数据结构的映射技术,将生成一次的运动应用到任何对象上。动画工具包适用于生成需要交互式动作修改和重用而不是精确建模的角色动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An animation toolkit based on motion mapping
We present a character animation toolkit for generating animation sequences interactively. It is based on a motion mapping technique that an object's motion can be applied to another object interactively. The toolkit generates the mesh for an object from several feature points on photo images automatically. An object's motion is defined and manipulated independently of modeling data. The motion generated once is applied to any object by the mapping technique according to an animation hierarchical data structure. The animation toolkit is appropriate for generating character animation that needs interactive motion modification and reuse rather than accurate modeling.
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