{"title":"一个基于运动映射的动画工具包","authors":"Myeong-Won Lee, Min-Geun Lee","doi":"10.1109/CGI.2000.852315","DOIUrl":null,"url":null,"abstract":"We present a character animation toolkit for generating animation sequences interactively. It is based on a motion mapping technique that an object's motion can be applied to another object interactively. The toolkit generates the mesh for an object from several feature points on photo images automatically. An object's motion is defined and manipulated independently of modeling data. The motion generated once is applied to any object by the mapping technique according to an animation hierarchical data structure. The animation toolkit is appropriate for generating character animation that needs interactive motion modification and reuse rather than accurate modeling.","PeriodicalId":357548,"journal":{"name":"Proceedings Computer Graphics International 2000","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"An animation toolkit based on motion mapping\",\"authors\":\"Myeong-Won Lee, Min-Geun Lee\",\"doi\":\"10.1109/CGI.2000.852315\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a character animation toolkit for generating animation sequences interactively. It is based on a motion mapping technique that an object's motion can be applied to another object interactively. The toolkit generates the mesh for an object from several feature points on photo images automatically. An object's motion is defined and manipulated independently of modeling data. The motion generated once is applied to any object by the mapping technique according to an animation hierarchical data structure. The animation toolkit is appropriate for generating character animation that needs interactive motion modification and reuse rather than accurate modeling.\",\"PeriodicalId\":357548,\"journal\":{\"name\":\"Proceedings Computer Graphics International 2000\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2000-06-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings Computer Graphics International 2000\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CGI.2000.852315\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Computer Graphics International 2000","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGI.2000.852315","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We present a character animation toolkit for generating animation sequences interactively. It is based on a motion mapping technique that an object's motion can be applied to another object interactively. The toolkit generates the mesh for an object from several feature points on photo images automatically. An object's motion is defined and manipulated independently of modeling data. The motion generated once is applied to any object by the mapping technique according to an animation hierarchical data structure. The animation toolkit is appropriate for generating character animation that needs interactive motion modification and reuse rather than accurate modeling.