UML简介

Sh Anvar
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摘要

现在开发的UML系统比以往任何时候都要复杂,旧的软件开发方法根本不能有效地扩展到当前系统的规模。需要新的范例来跟上。其他学科的工程师长期以来一直使用蓝图和模型来设计和构建复杂的系统。它们简洁、精确,让观众一眼就能明白发生了什么。它们也包含了大量的信息。用于建筑蓝图的标准是相同的,门或窗总是以相同的方式呈现。在过去,这不是软件蓝图的情况。符号语言是特定于语言和方法的,因此一种语言中的类在不同的符号中可能看起来完全不同。现在不是这样了。统一建模语言(UML)是一种标准的被广泛采用的图形化语言,它通过关注概念和物理表示来描述软件系统的工件。通过UML提供的各种视图,它提供了一个很好的鸟瞰图,以及单个系统的结构和行为方面的微小细节。它是专有的和独立于语言的,因此可以在任何数量的开发环境中使用。对象管理组(OMG)是负责创建和维护语言规范的主体。他们将UML定义为“用于可视化、指定、构造和记录软件密集型系统的工件的图形语言”。它基于UML元模型,元模型是一个UML类图,指定了元素和关系的语法和语义特征。当前的建模趋势涉及到可以转换为可编译和可运行代码的模型。这就是众所周知的模型驱动体系结构(MDA),它也由OMG规范。由于UML是使用最广泛的建模语言,它与MDA联系非常紧密。代码和模型之间的关系不是单向的。前向工程获取模型并从中生成源代码。逆向工程获取源代码并创建模型。代码可以与模型相结合,这样在一个被称为往返工程的过程中,修改一个会自动更新另一个,从而有效地保持模型和源代码的同步。代码和模型的紧密集成带来了两全其美的结果——直接访问代码,同时拥有…
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Introduction to UML
1 Introduction to UML Systems being developed now are more complex than ever, and old software development methods simply do not efficiently scale up to the size of current systems. New paradigms are needed to keep up. Engineers in other disciplines have long used blueprints and models to design and construct complex systems. They are concise, precise and allow the viewer to understand at a glance what is going on. They also contain an enormous amount of information. The standards used for blueprinting buildings are the same, a door or window is always rendered the same way. In the past, this was not the case with software blueprints. Notational lanugages were language and method specific, so that a class in one language could look completely different in a different notation. Not so anymore. The Unified Modeling Language (UML) is a standard widely-adopted graphical language that describes the artifacts of software systems with a focus on conceptual and physical representations. It provides a good bird's eye view as well as the minute details of the structural and behavioral aspects of a single system through the various views offered by UML. It is proprietary and language-independent so that it may be used in any number of development environments. The Object Management Group (OMG) is the body responsible for creating and maintaining the language specifications. They define UML as, " a graphical language for visualizing, specifying, constructing, and documenting the artifacts of a software-intensive system ". It is based on the UML Metamodel, which is a UML class diagram that specifies the syntactic and semantic charactersitics of elements and relationships. Current modeling trends involve models that can be translated into compilable and runable code. This is known as Model Driven Architecture (MDA) and is also being regulated by the OMG. As UML is the most widely-used modeling language, it is very closely linked with MDA. The relationship between the code and the model is not one-way. Forward engineering takes the model and generates source code from it. Reverse engineering takes the source code and creates a model. Code can be coupled with models so that modifying one automatically updates the other in a process known as roundtrip engineering, effectively keeping the model and source code synchronized. Tight integration of the code and the model results in the best of both worlds – direct access to the code with all of the benefits of …
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