边界:一个关于发展障碍个体关系的严肃游戏

Samantha Conde, Aviv Elor, S. Kurniawan
{"title":"边界:一个关于发展障碍个体关系的严肃游戏","authors":"Samantha Conde, Aviv Elor, S. Kurniawan","doi":"10.1109/SeGAH49190.2020.9201810","DOIUrl":null,"url":null,"abstract":"Studies show that adults with developmental disabilities are often at risk of being targets of abuse. With little supporting resources available for both adults and their caretakers on identifying relationship boundaries, victimization rates are consistently and alarmingly high. This study aims to explore the gamification of behavioral learning to identify personal boundaries and at-risk behaviors with real-time feedback for adults with disabilities. A Unity game, titled “Boundaries”, was developed to provide randomized situational cases in identifying personal relationship boundaries. Ten users with developmental disabilities evaluated the game to provide run-time game responses and qualitative survey feedback. The results suggest that the game was a successful medium for engaging users on the topic of personal boundaries. Significant differences in both gameplay activity were found between users eliciting low, medium, and high-risk behaviors. This paper concludes with discussion and considerations on interactive behavioral serious games for adults with disabilities.","PeriodicalId":114954,"journal":{"name":"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Boundaries: A Serious Game on Relationships for Individuals with Developmental Disabilities\",\"authors\":\"Samantha Conde, Aviv Elor, S. Kurniawan\",\"doi\":\"10.1109/SeGAH49190.2020.9201810\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Studies show that adults with developmental disabilities are often at risk of being targets of abuse. With little supporting resources available for both adults and their caretakers on identifying relationship boundaries, victimization rates are consistently and alarmingly high. This study aims to explore the gamification of behavioral learning to identify personal boundaries and at-risk behaviors with real-time feedback for adults with disabilities. A Unity game, titled “Boundaries”, was developed to provide randomized situational cases in identifying personal relationship boundaries. Ten users with developmental disabilities evaluated the game to provide run-time game responses and qualitative survey feedback. The results suggest that the game was a successful medium for engaging users on the topic of personal boundaries. Significant differences in both gameplay activity were found between users eliciting low, medium, and high-risk behaviors. This paper concludes with discussion and considerations on interactive behavioral serious games for adults with disabilities.\",\"PeriodicalId\":114954,\"journal\":{\"name\":\"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SeGAH49190.2020.9201810\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SeGAH49190.2020.9201810","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

摘要

研究表明,有发育障碍的成年人往往有成为虐待对象的风险。由于成年人和他们的照顾者在确定关系界限方面几乎没有可用的支持资源,受害率一直居高不下,高得惊人。本研究旨在探索行为学习的游戏化,以实时反馈识别成人残疾的个人边界和危险行为。Unity开发了一款名为“边界”的游戏,旨在提供随机情境案例,以确定个人关系边界。10名有发育障碍的用户对游戏进行评估,提供运行时的游戏反应和定性调查反馈。结果表明,这款游戏是吸引用户讨论个人界限的成功媒介。在引发低、中、高风险行为的用户之间,两种玩法活动存在显著差异。本文最后对成人残疾互动行为严肃游戏进行了讨论和思考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Boundaries: A Serious Game on Relationships for Individuals with Developmental Disabilities
Studies show that adults with developmental disabilities are often at risk of being targets of abuse. With little supporting resources available for both adults and their caretakers on identifying relationship boundaries, victimization rates are consistently and alarmingly high. This study aims to explore the gamification of behavioral learning to identify personal boundaries and at-risk behaviors with real-time feedback for adults with disabilities. A Unity game, titled “Boundaries”, was developed to provide randomized situational cases in identifying personal relationship boundaries. Ten users with developmental disabilities evaluated the game to provide run-time game responses and qualitative survey feedback. The results suggest that the game was a successful medium for engaging users on the topic of personal boundaries. Significant differences in both gameplay activity were found between users eliciting low, medium, and high-risk behaviors. This paper concludes with discussion and considerations on interactive behavioral serious games for adults with disabilities.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信