模拟人体运动的3D逼真化身全息投影

James Ardie Arcao, Vince Carl Cadag, Vduani Martinez, Evita Roxas, Keenmer Jon Serrano, R. Tolentino
{"title":"模拟人体运动的3D逼真化身全息投影","authors":"James Ardie Arcao, Vince Carl Cadag, Vduani Martinez, Evita Roxas, Keenmer Jon Serrano, R. Tolentino","doi":"10.1109/ICIICT1.2019.8741454","DOIUrl":null,"url":null,"abstract":"Non-realistic avatar and environment representations are widely used since it’s faster and more economical to produce while requiring less computational. With the absence of important behavioral cues, it resulted in low level of interaction that is acquired by the user and the viewer/s. This paper focuses on creating a 3D realistic avatar that mimics real-time human body motion. Mimicking the human body motion of the 3D Avatar is possible through the use of Kinect V2 where a 3D model can follow the movement of the person standing in front of the Kinect sensor. The system is also equipped with a projector, two mobile devices, speaker and a pyramid hologram that should provide a 3D hologram display.","PeriodicalId":118897,"journal":{"name":"2019 1st International Conference on Innovations in Information and Communication Technology (ICIICT)","volume":"166 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Holographic Projection of 3D Realistic Avatar That Mimics Human Body Motion\",\"authors\":\"James Ardie Arcao, Vince Carl Cadag, Vduani Martinez, Evita Roxas, Keenmer Jon Serrano, R. Tolentino\",\"doi\":\"10.1109/ICIICT1.2019.8741454\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Non-realistic avatar and environment representations are widely used since it’s faster and more economical to produce while requiring less computational. With the absence of important behavioral cues, it resulted in low level of interaction that is acquired by the user and the viewer/s. This paper focuses on creating a 3D realistic avatar that mimics real-time human body motion. Mimicking the human body motion of the 3D Avatar is possible through the use of Kinect V2 where a 3D model can follow the movement of the person standing in front of the Kinect sensor. The system is also equipped with a projector, two mobile devices, speaker and a pyramid hologram that should provide a 3D hologram display.\",\"PeriodicalId\":118897,\"journal\":{\"name\":\"2019 1st International Conference on Innovations in Information and Communication Technology (ICIICT)\",\"volume\":\"166 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 1st International Conference on Innovations in Information and Communication Technology (ICIICT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICIICT1.2019.8741454\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 1st International Conference on Innovations in Information and Communication Technology (ICIICT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIICT1.2019.8741454","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

非现实的角色和环境表示被广泛使用,因为它更快、更经济,同时需要更少的计算。由于缺乏重要的行为线索,它导致用户和观众获得的交互水平很低。本文的重点是创建一个三维逼真的化身,模仿实时人体运动。通过使用Kinect V2, 3D模型可以跟随站在Kinect传感器前的人的运动,模仿3D Avatar的人体运动是可能的。该系统还配备了一个投影仪,两个移动设备,扬声器和一个金字塔全息图,应该提供3D全息图显示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Holographic Projection of 3D Realistic Avatar That Mimics Human Body Motion
Non-realistic avatar and environment representations are widely used since it’s faster and more economical to produce while requiring less computational. With the absence of important behavioral cues, it resulted in low level of interaction that is acquired by the user and the viewer/s. This paper focuses on creating a 3D realistic avatar that mimics real-time human body motion. Mimicking the human body motion of the 3D Avatar is possible through the use of Kinect V2 where a 3D model can follow the movement of the person standing in front of the Kinect sensor. The system is also equipped with a projector, two mobile devices, speaker and a pyramid hologram that should provide a 3D hologram display.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信